Home Accessories Fix the transformation of a werewolf into a human. Update required? Skyrim: Werewolves How to exit werewolf mode in Skyrim.

Fix the transformation of a werewolf into a human. Update required? Skyrim: Werewolves How to exit werewolf mode in Skyrim.

Lycanthropy a mythical disease that causes metamorphoses in the body, during which the patient turns into a wolf; one of the variants of therianthropy.

Unlike our life in Skyrim, lycanthropy is a very real disease that will significantly strengthen your hero if used properly. I hope after reading this guide everyone will be able to handle the beast form as efficiently as possible.

What you need to know about the werewolf:

  • You can become one only by completing the Companions storyline (quest “Silver Hand”)
  • Transformation into a werewolf occurs once a day
  • The guards say you have fur sticking out of your ears.

So we take the form of the beast and what can we do? Transform once a day for 2.5 minutes of real time. Quite a bit, but by eating the heart of a defeated enemy, we can extend our stay in the form of a werewolf by 30 seconds. In addition, eating hearts will restore some health and in the realities of Dawnguard this is the only way to gain new abilities in werewolf form. It looks something like this:

Using a power attack (simultaneously pressing the left and right keys) the enemy is knocked down for several seconds. An extremely convenient ability to eliminate the threat from several opponents.

In the sprint we run like scalded people. Even faster than a horse in gallop mode. Considering that stamina is restored very quickly, we could run around the whole of Skyrim, but no, we have a time limit. Sad.

It is also possible to use the “Roar of Fury”, which is activated by pressing the “Z” key (the key for activating talents and screams), and all creatures and people run away from you in fear.

Totems

Having experienced the lycanthrope in action, you will probably want to make him stronger. First, we need to get the totems of Hircine (daedra, lord of werewolves). Quests to find them are given by Aela the Huntress from her companions. Having cleared random caves, we find these artifacts (there are three in total). By installing them in the “Lower Forge” and praying, you can replace the “Roar of Fury” ability with “Howl of the Pack,” which allows you to call two wolves for help, or with “Smell of Blood,” which allows you to see all living creatures in the area illuminated with lights. (You can change abilities an innumerable number of times.)

Capabilities

As we complete quests to obtain totems and tasks in the main storyline of our companions, eating the hearts of all defeated enemies, we will inevitably acquire abilities that can be distributed by pressing the “Tab” key.

There are 8 of them in total:

Bestial Might(4 levels) Increases claw damage.

Ice Brothers Totem The Howl of the Pack ability summons two snow wolves.

Moon Totem The Howl of the Pack ability summons two werewolves.

Predator Totem the “Smell of Blood” ability increases the radius and shows the enemy’s state (in combat, in search, out of combat).

Dread Totem the “Roar of Fury” ability affects high-level enemies.

Beast Power increases health and stamina by 100 units.

Gluttony hearts replenish more health.

Wild devouring allows you to feed on the corpses of various creatures. Eating people is cut in half.

Artifacts

Transformation once a day isn't enough for you? Fortunately, there is a solution to this problem.

We take the task “Call of the Moon” in Falkreath (in the barracks) from Sinding or in the cemetery from Mathies, and when the plot of the task branches out, we choose to help Sinding. As a reward for the quest we receive the “Ring of Hircine” which gives one more, additional transformation per day.

Peculiarities

  • You cannot use the map, inventory, or view abilities in the image (except for the werewolf abilities).
  • Everyone who sees you immediately attacks.
  • Fines for crimes go “at the expense” of the wolf.
  • Immunity to diseases.
  • Sleep does not bring rest (no % leveling up after sleep).
  • You cannot pick up objects or search corpses.

Healing

To be cured of this wonderful illness, you need to complete the quest of your comrades “Purification” or accept Harkon’s gift and become a vampire lord.

Skyrim gives its players enormous opportunities. Here you can become a great warrior or magician, a thief or a silent killer, in general, choose your path to your liking. But that's not all that Skyrim has to offer you. Werewolves have been seen in games in this series before, but now you can not only fight them, but also become one of them. You will learn how to join the ranks of werewolves and what this will give you from our short review.

Character Description

Werewolves are intelligent, large wolf-like creatures that derive their power from killing. But essentially, these are ordinary men and women who have contracted a disease called lycanthropy. This disease gives them incredible power, speed, endurance and immunity to other diseases. Such features make werewolves one of the most powerful creatures in the game Skyrim.

A werewolf, unlike a vampire, does not transmit its disease through combat. And if you want to put on animal skin, you will have to go through quest lines from the Companions guild. And our guide will tell you how to do this.

How to become a werewolf in Skyrim

If you want to try yourself as a werewolf, then go straight to Whiterun. As you approach the city, you will meet a group of people desperately fighting a giant. If you help defeat the monster, Eola will speak to you. By the way, after completing the entire line of quests, this girl can become your companion. After the conversation, you will be directed to Jorrvaskr - the abode of the Companions. There you will find the leader of this faction - Kodlak Graymane. He will decide to test your strength and valor and give you the task to engage in battle with one of the warriors, Vilkas. Go to the courtyard and hit the enemy a couple of times. After this, Vilkas will admit that you are an excellent warrior and will ask you to take the sword to Yorlund. This will complete the introductory tasks, and you will be accepted into the faction.

The next task won't be particularly difficult. All you have to do is go to the local merchant’s shop and give him a good scare. Once you do this, return to Skjor, who will instruct you to find a fragment of an ancient axe. Farkas will accompany you on this adventure, and right now you will learn that all the Companions are werewolves.

After completing the mission, you will become close to the Circle - the chosen ones of this faction. Next, you will have a small task to find a criminal or clear the area, in general, nothing complicated. And upon its completion, Skjor will invite you to visit the Lower Forge after sunset. Go there and undergo the rite of passage. After this, you will wake up in the form of a werewolf, and will be able to use all the advantages of animal form. Now, if you want to stop being a werewolf, you will need to go through the entire line of quests from the Companions guild.

Werewolf abilities in Skyrim

Once you become a werewolf, you will have a new talent - Beast Form. And if you activate it, then at that very second you will turn into a werewolf. But you won’t be able to turn into a beast at every desire, because, like any other talent, this one can be used only once per game day. And this is a significant drawback of this skill. You can become a werewolf in Skyrim for 2.5 minutes of real time. But if you wish, you can increase this period. It is enough to kill and eat any creature. This can be either a person or any animal. For each corpse you eat, you will be given another 30 seconds, and in addition, 50 units of health will be restored, which does not regenerate over time.

Skyrim werewolves cannot use weapons, magic, or potions in battle. So rely only on the strength of your claws. The armor and all other equipped items are moved to your inventory, and as soon as you exit Beast Form, you can equip them again.

Talents and skills

A werewolf's power attacks are extremely powerful, even at the entry level. In one or two hits you can knock down even such huge creatures as giants or mammoths to the ground. And if we take into account that werewolves are very fast, and claw attacks inflict damage depending on 20 to 70 units, then we can say that werewolves are practically invulnerable creatures. They cope well with any type of opponent and kill dragons with ease.

Those infected with lycanthropy have a unique ability - the Howl skill. This skill activates in the same way as Dragon Shout and has three varieties:

  • Roar of horror. By activating this talent, the werewolf puts all opponents to flight. In the early stages, this skill does not affect enemies level 25 or higher.
  • The howl of the pack. This talent will become available after completing the quest from Eola “Totem of Hircine”. When activated, the werewolf summons two wolves to his side.
  • The smell of blood. This skill illuminates all creatures near the character for a minute.

Character Cons

For all its advantages, a werewolf also has several disadvantages. First of all, it is the inability to use inventory. Potions and amulets will no longer be available to you, and you will no longer be able to pick locks or pick up items. In addition, in the form of a beast, the map and, accordingly, fast movement throughout Skyrim are not available.

Werewolves scare everyone, and if anyone notices you transforming into a beast, such an offense will be considered a serious crime. And even after you return to human form, you will be attacked by guards. So it’s better to do such things alone if you don’t want to go to jail or pay a significant fine (1000 coins).

Useful modifications

Werewolves are beautiful creatures, and many players want to be in this form for as long as possible. But the possibilities of the official game, alas, are limited. After all, you can turn into a beast only once a day. Don’t be upset, because many different useful additions to the game “Skyrim” have been created. "Werewolf mod" will give you the opportunity to become a werewolf at any time. In addition, thanks to special additions, you can strengthen your abilities, choose the appearance of your character, infect other characters with lycanthropy, and even create your own clan from the same infected.

There are many similar modifications, but the best of them can be called Moonlight Tales. Thanks to this add-on, you can transform not only into a wolf, but also into a bear. Such content is created by gamers themselves and has nothing to do with a licensed game. Therefore, before installing such an add-on, read reviews from other users. This will help you avoid trouble with viruses and malware.

Description of Lycanthropy

Lycanthropy- A disease that allows you to take on an animal form (Werewolf).

Lycanthropy is rare in Skyrim, but if you have not seen Werewolves, this does not mean that they do not exist. For example, the Companions, whose headquarters (Jorrvaskr) is located in Whiterun. Some of the Companions believe that Lycanthropy is a gift from the Daedric Prince of the Hunt Hircine.But others consider Lycanthropy a curse and therefore try to cure it.

How to become a Werewolf?

To be able to take shape Beast, you must become a member Circle of Companions.To do this, you need to go to their headquarters in Whiterun and talk to the Leader of the Companions - Kodlak White Mane.
Before you can gain the ability "Turning into the Beast" you need to complete several tasks to Companions.
After receiving the ability, you can take the form of a Werewolf once per day.

Human appearance:

The duration of the appearance is initially 2.5 minutes, but when devouring corpses, the duration increases by 30 seconds. When you eat a certain number of corpses, you receive ability points that you can spend on mastering Werewolf skills. In addition Dawnguard It is possible to eat the corpses of other creatures after receiving the corresponding ability.

Pros and cons of Lycanthropy

Pros:
+Power attacks knock down almost all enemies
+Fast sprint and stamina regeneration in Beast form
+You cannot be stunned by a weapon/shield strike
+Fines are not counted if there were no witnesses to the transformation
+Wolves don't attack you while you're in the form of the Beast
+Wild werewolves (Werewolves) will not attack you and your satellite while you're at the form of the Beast
+100% disease resistance

Minuses:

-No health regeneration Beast form
-It is impossible to interact with objects, the map, as well as sneak, open doors with locks, use talents and Shouts
-You don’t get a bonus from rest after sleep
-Everyone is trying to kill you except members of the Circle, Dark Brotherhood and Thieves Guild, Companions, Housecarls
-Equipped armor and weapons will be removed from you when you return to human form
-There is no way to return to human form

Ability Tree

Ability Tree opens when you click the character menu.
Total in Tree of 11 abilities.To unlock all abilities you will need to kill and eat 164 creatures.

Description of abilities:

"Animal Strength"- In the form werewolf you deal 25% more damage
(25% more damage each time. Requires 4 skill points to fully level up.)

"Animal Energy"- IN the appearance of a beast health and stamina increased by 100 units.

"Greed in Food"- Devouring restores twice as much health.

"Indiscriminate eating"- Allows you to devour the majority dead creatures. Eating creatures rather than people only gives half the extra time.

"Ice Brothers Totem"- The Brotherhood totem howls to summon the snow wolves.

"Moon Totem"- The totem of the Brotherhood howls to summon werewolves.

"Totem of Terror"- The eerie howl of a werewolf affects even creatures of a higher level.

"Predator Totem"- The Hunting Totem now covers a larger area and shows opponents: whether they are calm, looking for something, or fighting.

Healing

Healing will be available at the end of the storyline Companions.To do this you need to burn your head Glenmoril Witch V Ysgramor's tomb.After this appears Wolf Spirit who needs to be defeated.
But before that we need to help others too Companions heal - Vilkas and Farkas.

If installed DLC Dawnguard, then you may become infected again Lycanthropy, but you can only do this once.

Lycanthropy is a disease in The Elder Scrolls V: Skyrim that gives the character the ability to turn into a beast.

Some consider this a gift descended from Hircine himself. Others consider lycanthropy a terrible curse and try to recover from it so that the soul does not end up in the Hunting Grounds, the plane of this Daedric Prince, where the souls of werewolves end up after death.

The main carriers of this curse in Skyrim are the warrior guild Companions, whose headquarters, Jorrvaskr, are located in the city of Whiterun. Unlike previous games in the series, where werewolves could not control the transformation into a beast, the curse of the Companions is milder in nature, allowing them to transform at any time of the day and anywhere. To acquire a normal form, it is not at all necessary to kill someone and satisfy hunger. This became possible thanks to the fact that one of the Harbingers, Terrfig, entered into an agreement with the Glenmoril coven, the servants of Hircine. Thus, one can agree with Aela the Huntress and Skjor, who consider lycanthropy more of a gift than a curse. All other werewolves of Skyrim, such as Sinding, are classic lycanthropes and do not control their transformations.

Beast Form

The main character can receive the “Turn into a Beast” ability as a kind of reward when he proves that he is worthy of becoming a member of the Circle of Companions. This ability can be used once per day. After transforming into a beast, the camera automatically switches to third-person mode. The duration of the transformation is 2.5 minutes of real time, but eating the corpses of other characters extends the time spent in this mode by 30 seconds per corpse. In the Dawnguard add-on, it becomes possible to feed on the corpses of other creatures after acquiring the corresponding ability.

In beast form, the following changes occur to the character:

Health increases by 50 units and stamina by 100.
Load capacity increases to 1500 units.
The base damage from werewolf claws is 20 points (at levels 1–10) and increases by 5 points every four levels from 11 to 45. Thus, the maximum is 70 points at level 45.
All racial talents are disabled for the duration of the transformation, but the effects of some abilities and spells continue to apply. These include: Mark of the Lord, Blessing of Mara, the Magic Resistance ability of the Alteration skill, as well as the effects of long-term spells such as Stone Flesh or Frost Cloak, which will continue to operate in Beast Form.

Advantages

The werewolf's powerful attacks knock down and throw aside any victim, with the exception of the largest ones, such as mammoths and dragons. For this reason, one-on-one combat with most opponents does not present any particular difficulties for a werewolf.
A werewolf's sprint is faster and much longer than a horse's gallop, which can be useful.
A werewolf cannot be stunned by a blow from a weapon or shield.
Fines for any crimes committed in the form of a beast do not count if there were no witnesses to the transformation. If the transformation was noticed, then a fine of 1000 septims is immediately imposed on the player character, which, however, can be removed by getting rid of witnesses. This feature can be very useful when completing some quests of the Dark Brotherhood and the Thieves Guild.
Wolves accept a werewolf in beast form as an ally and can help in battle.
If Dovahkiin is in the form of a beast, then savage werewolves will not attack him and his companion.
The werewolf has 100% resistance to disease, even to vampirism. Therefore, while a character is sick with lycanthropy, it will not be possible to become a vampire.

Flaws

The biggest drawback is that health does not regenerate in beast form. The only way to restore it is to devour the corpses of other characters, which restores 50 health units. But, as mentioned above, with the release of the Dawnguard add-on, it became possible to acquire the ability to devour corpses and other creatures. In addition, if the Dragonborn add-on is installed, then on Solstheim, on Frostmoon Crag, you can buy the Ring of the Hunt from Maini, one of the local hunters who turns out to be werewolves. Thanks to the enchantment placed on this ring, health will be restored in beast form.
In the form of a beast, it is impossible to sneak around, pick up objects, use the map, open doors with locks and use spells, talents and Shouts, open the stats menu and inventory.
A character infected with lycanthropy does not receive the rest bonus from sleep.
Most characters, with the exception of the current companion, housecarls, members of the Circle, Thieves Guild and the Dark Brotherhood, will try to kill the werewolf or flee.
The armor rating in beast form is 0 units.
Prior to version 1.3.10, the armor indicator in beast form depended on the level of development of the Light Armor skill and its Defensive Agility ability.
All equipped equipment is removed and placed in the inventory. After returning to normal form, you have to equip everything back.
There is no way to reverse transformation before the duration of the transformation into a beast expires. In order for the character to return to normal, the only way is to quickly wait for 1-2 hours.

Werewolf attacks

The werewolf can use both paws to quickly deliver a variety of simple attacks: the attack and block buttons alternately. Also, when using certain key combinations, special power attacks are available:

1.Hold attack or block button- a series of three strikes with both paws alternately, starting with the one for which the key was pressed.
2.Hold down the attack and block buttons at the same time- fast power attack.
3.Hold the movement key and the attack or block button- a strong blow with the left or right paw (the only difference is in the animation) with the victim being thrown a fairly large distance, after which he cannot get up for a long time.
4.Hold attack or block button while sprinting- the most powerful attack, which is a leap forward and knocking over the enemy who came under attack. At level 46 and with Feral Strength fully developed, this attack can deal 960 damage, which is enough to instantly kill all but the strongest creatures. However, it is very difficult to hit the target with this attack, since when sprinting, the werewolf changes direction of movement very slowly.

The werewolf has special finishing moves: he pounces on the enemy and tears him apart with his claws and teeth, or lifts him off the ground and bites off his head. However, after this there will be an even cut on the neck, as if the head was cut off with a sword or chopped off with an ax. During the finishing animation, other opponents can move and attack the werewolf, but the werewolf himself is invulnerable until the end of the scene.

Artifacts of Hircine

  • The Ring of Hircine allows the werewolf to additionally change form once per day.
  • The cursed ring of Hircine causes even healthy humans, mer and beastmen to spontaneously turn into beasts.

How to become a werewolf

Whiterun has Companions, I think you can find them without problems, we join their ranks, and complete quests for them, and when you are asked to go down to lower forge(after completing the next quest), this will mean that the moment has come when you will finally become a werewolf.

Healing

Healing from lycanthropy through a special purification ceremony will become available at the end of the Companions storyline. The ceremony involves burning the head of one of the witches of the Glenmoril coven in the fire of the altar in the depths of Ysgramor's tomb. After this, the wolf spirit of the one over whom the purification ritual is performed appears. You need to fight the ghostly wolf and win. From this moment on, the soul is considered purified and the mortal will never again become a lycanthrope.

In order for Dovahkiin to cleanse his soul, he will first have to help other members of the Circle who want to get rid of the curse, namely the brothers Vilkas and Farkas, with this problem.

If the Dawnguard add-on is installed, the character can be re-infected with lycanthropy. Aela the Huntress will help with this. However, this can only be done once - after repeated healing, there will no longer be an opportunity to become infected again.

Note: You can restart Eila's miniquest using the console command resetquest XX00F899. This will make it possible to become infected with lycanthropy again.

An alternative to the purification ceremony is to accept the gift of the vampire lord from Harkon, after which the soul falls under the curse of vampirism. The curse of lycanthropy is removed.

Bugs

  • If the Ring of Hircine is removed after using the additional transformation and put on again, the transformation will be available again. This allows for an unlimited number of shape changes per day.
  • There is a reverse bug, in which, during transformation into a beast, the effect of the Hircine ring is taken into account first. And since after the reverse transformation it ends up in the inventory, you can change the form only once a day.
  • Using a bug, you can fast travel when the character is in beast form.
  • It happens that a character gets stuck in the form of a beast - the effect does not stop over time.
  • Solution: Wait a long time (about seven hours). After a few seconds of quick waiting, the normal form should be restored.
  • The wolf spirit may never appear during the purification ceremony, which will prevent healing from lycanthropy.
  • In-game statistics may continue to count down days as a werewolf, even if the character is already healed. Also, other characters will refer to him as a werewolf, citing a wolfish grin and fur sticking out of his ears. In this case, all the effects of lycanthropy will disappear, as expected.
  • Solution: use the console command Set PlayerIsWerewolf to 0 . After this, the statistics will work as expected, but the guards may still suspect the character is a werewolf.
  • Sometimes, after being re-infected with lycanthropy, guards and some other characters will ignore Dovahkiin in beast form. This can lead to unexpected consequences such as guards attacking civilians who will attack the werewolf. The guards will seek to protect the player character by killing attackers.
  • Solution: use the console command Set PlayerIsWerewolf to 1 .
  • If the transformation into a beast was carried out in water, then the equipped one-handed weapon may remain in the paws of the werewolf. At the same time, the damage from the weapon and the effects of enchantments cast on it are preserved.
  • Sometimes, even in the case of transformation on land, the equipped one-handed weapon remains in the character’s hands, but in this case it does not affect the damage.
  • If a torch or one-handed weapon with a fire damage effect was equipped at the time of transformation, the werewolf's tail may burn. This does not cause damage to the character.
  • In older versions of the game (up to 1.3 inclusive), a bug is possible when rings and necklaces remain on the character after the reverse transformation, but the effects of the enchantments placed on them cease to work.
  • Solution: Remove decorations and equip them again on the character.
  • In older versions of the game (up to and including 1.6), there may be a bug, when used, after cleansing, you can retain all the lycanthropy bonuses and get rid of some disadvantages, such as not receiving the rest bonus from sleep. To do this, the character must be equipped with the Ring of Hircine during the purification ceremony. After the expulsion of the wolf spirit is completed, the ring must be removed, but additional transformation will remain from it.
  • Sometimes after several sleep attempts the rest bonus can be obtained.
  • It happens that the effect of 100% disease resistance stops working if the character is overloaded in beast form. In such cases, he may become infected with some simple disease like stone gout. For healing, as usual, you can pray at the altar of one of the deities or take a potion of healing diseases.
  • If the character's race was changed using console commands, then after the reverse transformation it will change to the original one.
  • Sometimes the animation for finishing off an enemy does not start for 1-3 seconds, while the character is immobilized.
  • If the game has not been turned off for a long time, the skin texture of the werewolf in areas devoid of fur may become shiny.
  • Solution: Restart the game.
  • If you press the Scream/Talent key while devouring a corpse, the animation of the devouring process will be interrupted, which can be useful in battle.

The vast forests and ice-covered lands of Skyrim harbor many guarded secrets: perhaps one of the most obvious of them is the secret group of werewolves better known as the Companions. By joining this group, you will be able to transform into a huge beast of the night, but this power has its drawbacks, and you may decide that it is better to return to your original state. There are only two ways to cure lycanthropy: the first is available by following the Companions storyline, and the second is to become a vampire lord.

Steps

How to cure lycanthropy following the Companions storyline

    Activate the quest “Cleansing”. After completing the radiant quest “The Last Duty”, talk about working with either Farkas or Vilkas (you can find both of them in the chambers that are located in the basement of Jorrvaskr. They will be a little out of sorts. Show sympathy and ask what is bothering them.

    • They will share with you that they would like to make the same choice as Kodlak and be cured of lycanthropy. Offer your help.
    • Radiant quests can be taken from Vilkas or Farkas when your character asks the Companions for a job; most of them can be repeated several times to accumulate money. However, by completing the final quest of the Companions main storyline, you will be able to receive the “Purification” quest.
  1. Obtain the head of the Glenmoril Witch. If you already have the Glenmoril Witch's head in your inventory from previous quests, the brothers will direct you to Ysgramor's Tomb (proceed immediately to the next step); otherwise they will offer you help in killing the witches.

    • Travel to the Glenmoril Coven. After completing the quest “Blood and Honor” this place should be available on the world map. The Glenmoril Coven is located northwest of Falkreath.
    • Enter the coven and you will see the Glenmoril Witches. Kill the witches and search their bodies to collect at least two heads (one for the quest giver and one for you).
  2. Head to Ysgramor's Tomb. Go to Ysgramor's tomb with the quest giver. You can fast travel or follow the active quest marker on your compass. Ysgramor's Tomb is located in the far northern region of Skyrim; The closest major possession to the tomb is Winterhold (the possession icon on the map looks like a crown with three prongs on a shield).

    • To reach Ysgramor's Tomb from Winterhold, head north and cross the open water. The tomb is located just on the shore of a small island.
    • The walk to Ysgramor's Tomb from Whiterun is much longer. The tomb is located northeast of Whiterun. After leaving the city, walk along the city walls to the north and continue in the same direction. You'll pass many mountains along the way, but don't stop until you reach Dawnstar. After Dawnstar, head northeast and cross open water to reach the shore of the island where the tomb is located.
  3. Enter the tomb. Open the tomb doors and go down the stone steps. Head straight past the torches until you reach a wooden spiral staircase that goes even lower into the tomb.

    • Go down the stairs, which will lead you to a large room with a blue flame (called the “Harbinger Flame”) burning in the center.
  4. Activate the Flame. Approach the Harbinger Flame and activate it with the corresponding button on the screen.

  5. Kill the ghost wolf. After activating the flame, a ghostly wolf will emerge from the altar and begin to attack you. Kill the ghost to rid your quest giver of lycanthropy.

    • The ghost behaves in the same way as the wolves that can be found in Skyrim; just keep him at a distance by casting fireballs or shooting him with a bow and you can easily get rid of the ghost.
    • This wolf cannot be called a particularly formidable enemy. His most insidious trait is his speed, which is why he needs to be kept at a distance. If you prefer close combat, the heavyweights will quickly kill the wolf with a few blows of the war hammer.
  6. Talk to the quest giver (Farkas or Vilkas). After the wolf is defeated, you will have to talk to the quest giver. He will ask if everything is over and say that he now feels like a real warrior.

    • After you talk to your quest giver, the radiant quest “Purification” will be completed.
  7. Cure yourself from lycanthropy. Approach the flame and activate it again by pressing the button that appears on the screen. A window will appear asking: “Should I throw the witch’s head into the fire to be cured of lycanthropy forever?” Select “yes” (keep in mind that the decision cannot be reversed).

    • Another ghost of a wolf will appear from the flames, which you must destroy in order to heal yourself. To kill the wolf, use the same techniques as last time.
    • Once you defeat the wolf, you will be cured of lycanthropy.

    How to recover from lycanthropy, following the storyline of “Dawnguard”

    1. Download the Dawnguard DLC. If you have not been cured of lycanthropy in the tomb of Ysgramor, then thanks to the Dawnguard add-on (which can be purchased on Steam, or by purchasing the Skyrim game with all the additions in the computer game store) you will have three options on how to get rid of the blood curse The beast.

      • The plot of the add-on is based on the confrontation between vampires and their hunters, and you will have to choose the side on which you will fight in this war. If you side with the vampires, you will become a vampire lord - a stronger version of the regular vampire you may encounter in the game.
      • If you become a vampire lord, you will be cured of lycanthropy, since it is impossible to be both a vampire and a werewolf.
    2. Accept Lord Harkon's gift. The first time you have the opportunity to become a Vampire Lord is during the quest “Bloodline,” one of the initial quests in the Dawnguard expansion.

      • After completing the Awakening quest, Serana will ask you to accompany her to Castle Volkihar, home of the first vampires of Skyrim. You can get to the castle by boat: either hire a ferryman to take you there, or cross Icewater Dock (a small dock near the Northern Watchtower). By boarding a boat you will reach the castle.
      • Walk up the hill to the stone bridge that leads to the ghostly castle. The vampires will be waiting for you, but they will let you pass once they recognize Serana.
      • Enter the castle to find Serana's father. As soon as Serana meets her father, he will approach you and give you an ultimatum: you continue to work with the Dawnguard, and you will be prohibited from visiting the castle, or you join the Volkihar vampires, becoming a vampire lord.
      • Agree to become a Vampire Lord, and Lord Harkon will explain to you that this will cleanse you of lycanthropy (note that becoming a Vampire Lord will make you an enemy of the Dawnguard, who will send thugs to you from time to time).
    3. Let Serana turn you into a vampire lord. If you do not accept the gift of vampirism from Lord Harkon, you will have another chance later - during the quest “Chasing the Past”, which is the sixth quest of the Dawnguard storyline. During this quest, you and Serana must travel to the Cairn of Souls, a dark alternate plane of reality where lost souls are doomed to wander.

      • The Soul Cairn is located in a secret part of Castle Volkihar, which Serana will guide you to. A living person cannot enter the Cairn of Souls, so Serana herself will offer to turn you into a vampire lord.
      • Select the “Turn me into a vampire” answer, Serana will bite you and you will fall unconscious. Some time later, you will wake up as a vampire lord and, therefore, be cured of lycanthropy.
      • If you refuse, your soul will be temporarily trapped in the Soul Gem, severely damaging your health, stamina, and magicka while you're in the Cairn of Souls.

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