Home Programs How to sell equipment in wot for ps4. Impressions of World of Tanks on PS4

How to sell equipment in wot for ps4. Impressions of World of Tanks on PS4

thundered like a shot from Dora, deafening, striking and drawing into their tank battlefields many players, both experienced players who have been fond of computer games for decades, and completely newbies. The latter even have a special name, independent of age, although appealing to it, stuck to them mainly due to unsportsmanlike and often primitive behavior, but we will leave this behind the scenes. The most interesting thing was that those players who previously did not really like network projects also flocked to this game. Often this happened under the influence of the environment, they say everyone is playing and I will play. Before I knew it, hundreds of battles had already begun.

Actually, I was one of those people - who didn’t like online games, but I spent my thousand+ battles in World of Tanks. Not a great indicator, of course, compared to the experts of this project, who have been hanging around virtual levers for several years, who have hangars full of cool high-level equipment, who remember by heart the weak points in the bodies of all machines and do not hesitate to shoot gold. But, nevertheless, quite a good experience.


And all these lyrics above mean that today I would like to take a brief look at the console version of this project, which appeared last month on the PlayStation 4. The main thing that interested me when downloading 40 gigabytes onto my gaming system was... no, not why the game was bloated two and a half times (although that’s the same), but how well it was optimized for the Sony console. In all respects, from technical implementation to management and interface. The last point is especially painful, because many games now like to sin with criminally small fonts and controls that can be dealt with using the magnifying glass function. Or binoculars, as an option, for those who are especially inventive. You know, the kind they give out in theaters.

Modes available in the game.


But surprisingly, the interface in World of Tanks on PlayStation 4 turned out to be quite acceptable; at 32” from three meters it can be read without any particular difficulties, with not at all ideal visual acuity. What, for example, cannot be said about "The Witcher 3: Wild Hunt", War Thunder and a number of other projects. The second important point is management. Yes, unfortunately, the speed and accuracy of a keyboard and mouse cannot be achieved here, but everything is implemented well. During the first few battles you will have to get used to the behavior of the tank, and then slightly adapt to each new vehicle, but there should be no problems here. The tower controls are also well implemented, including switching views. You can install a camera somewhere in the area of ​​the machine gun and observe only the barrel of your tank, or aim through the optics. Shooting from a third person is fine at early levels, but closer to the middle levels you will need some accuracy.

And it is with the latter that some difficulties may arise, since the analogue does not provide the same speed and aiming accuracy as a good mouse. No matter how wonderful this analogue may be. Fortunately, all PlayStation 4 players are in the same position, and will have to adapt to a new way of targeting weak areas, such as the high and low light of an enemy vehicle, or shooting on the move at a moving target. However, I spent about forty battles, and by the age of twenty I had already become quite accustomed to most of the control features. Strictly speaking, World of Tanks also has its problems on PC. For example, invisible textures or strange slopes, the angle of which seems to allow you to climb to the top, but some invisible pebble prevents you from doing this.


Another significant, although not so physically tangible, change in the console version of the game is the upgrade of combat vehicles in the player’s hangar. If in the regular version we improved each module separately, we could strengthen the tank gradually, highlighting the most sensible characteristics for this particular vehicle - speed and radio for light tanks, making them ideal “fireflies”, guns for artillery, and so on. Now we buy entire packages of modules at once, instantly improving a number of characteristics and significantly transforming our tank. Otherwise, leveling up remains the same - in battles we gain experience and money, and for experience we open new packages of modules. and then we buy and install them for money. You can also purchase various equipment and train the crew. In general, we have before us the good old “Tanks” (although not Battle City!), but now on the most popular home console of the current generation. And with trophies!

World of Tanks on PlayStation 4 - your favorite World of Tanks tanks on the new generation console from Sony are available for free from 01/19/2016.

Now all tankers can take advantage of the opportunities that only PS4 provides:

Review of World of Tanks on PS4

World of Tanks release date on PS4

The release took place January 19, 2016 For Russia.
The worldwide release took place on January 19, 2016.

Release Features: free installation for all types of PlayStation 4 accounts.

Available for PlayStation Plus subscribers:

  • 3 days of premium account,
  • discounts on many things from the store,
  • rare German light tank Pz.Kpfw. II Ausf. J (Russian designation - Tank T-II, slang name in the game - Jedi).

Review of World of Tanks for PlayStation 4

The arcade tank simulator World of Tanks has tried its best to take advantage of the PlayStation 4 platform. Support for the Share Play, PlayStation Vita Remote Play, and DUALSHOCK 4 functions has already been implemented. A new level of battles is guaranteed. In addition, fans of this console will be able to treat themselves to a platinum trophy, and four founders' packs with premium content.

Graphic arts

Game graphics on console much improved compared to the PC version. The picture on the TV is excellent - details, special effects, clear contours of textures. The game runs without delays or stutters. At the end of the review there are screenshots and videos where you can see the graphics features. Even taking into account that YouTube reduces the quality of the picture, you can create your own idea of ​​the graphic component.

Gamepads

The game is controlled using a gamepad. The game shows all its best sides, of course, with the Sony Dualshock 4 gamepad. We are not advocating immediately running to the store, but Dualshock 4 owners will rightfully appreciate the efforts of the developers.

We noted some features: using a gamepad you can better feel the nuances of the map’s landscape, and it has become more convenient to regulate the speed of the car. But aiming became more difficult. The good news is that all players (both you and your opponents) find themselves in such conditions. And what at first seemed like a drawback turned out to be an interesting feature that brings new intrigue to the game.

Keyboard and mouse

At the time of writing, mouse and keyboard support for World of Tanks on PS4 is not possible.

Clans

The game features a clan system. True, for now clans serve to select a battle partner and communicate (the “chat” function). But knowing Wargaming, the clan system will continue to develop.

PvE and PvP

On the console you can play with both live opponents and bots.

Buy World of Tanks for PS4 - price

The game can be downloaded for free, with bonuses for PlayStation Plus owners. In-store purchases are not necessary.

Download World of Tanks on PS4

World of Tanks on PlayStation 4 is free for all PlayStation accounts and does not require a PlayStation Plus membership.

To install the game, log into your PlayStation 4 account (if you don't have one, register on the PlayStation®Store) and download the game using the link provided.
Download World of Tanks on PS4
(via direct link)

Screenshots

Videos

Official announcement

Installation, start of the game, gameplay features, graphics

Review of the exclusive Pz.Kpfw tank. II Ausf. J


Once upon a time, PC players were proud of their exclusives, but they began to be betrayed. Every year, more and more projects that were only on PC are smoothly moving to consoles. After all, you must admit that lying on the sofa in front of the TV is always more pleasant to play than hunched over in front of the monitor, even with a mouse in your hand.

Company Wargaming I decided not to sit on the sidelines and get involved in the development of consoles. The game is finally released on all new generation consoles. At first it was X-One, and now the time has come for the Japanese with their PS4.

At the same time, the developers decided not to port the game, but gave a small branch Wargaming from America the task was for them to create a game from scratch using a new engine in the shortest possible time. They turned out even better than we expected.

The combat mechanics themselves remained untouched. Why reinvent the wheel if it already exists and functions well. You just need to adapt it to gamepads. Since there was no port from the PC version, everything was made for the gamepad from the very beginning, as a result it is very convenient to play, you don’t need to get used to it for months, like with the same shooters (or the latest ones), where dynamics in the battle predominate.

You don’t really need to rush into battle: sit out in the bushes, move little by little from one house to another, look for a position where you don’t even need to move, but only control the tower. You get used to all this from the first minutes of the battle. And these battles at the beginning are purely against artificial intelligence.


If we compare graphics, then on "soapy" consoles: it’s raining, the blue sky is obscured by clouds, a thunderstorm is heard and visible, and drops are running down the screen. Moreover, every blade of grass, bush or tree is capable of moving in the wind. But on PC Unfortunately, this has not yet been delivered in full. In the end, the “soap” wins. Here you are immediately given models of all tanks and all maps with HD textures.

What really can’t be said about the content: at the start, only three are available to us development branches: USSR, Germany and America. On the one hand, this is correct, this game has not been around for the first year, and if you add everything at once, there will be some problems with balance. Well, as they say, "A little bit of good stuff", otherwise we’ll eat some more.


Kart so far there are plenty of them - there are 20 of them, and half of them have different weather conditions. It’s snowing on some, raining on others, and some just turned off the sun. Well, how could it be without exclusivity, naturally temporary, in the form of two cards: a large desert called "Scorpion Gorge" and the destroyed city "Ruinberg".

There's no way to pass by hangar, about which there are two opinions: some believe that it is very convenient, everything is intuitive; and the other is that nothing is clear, it takes time to figure everything out, it’s better on a PC, “azaza”... I join the first camp, I don’t see any difficulties in controlling it, although the gamepad is not my native one. Everything in the hangar remained the same as before. You can take tasks, research a new tank, buy it, attach new guns, tracks, and a turret to it, but not individually - everything here comes as a kit.

You can even bring a penny from your pocket. Donat did not suffer any changes, just like in the good old days, here you are allowed to buy a premium account, gold, change experience, etc.

At the end of my short review, I want to express my respect to the developers. They were given a task, and they completed it with an A plus.

The release on PS4 gave the game new life in some ways. If you have a console, why not download, because everything is free. You'll ride for a couple of evenings, and you never know, it will drag on. See you later!

1. To play CoD online, you need a PS Plus subscription; a three-month subscription costs about a thousand rubles. Many players are unhappy with this, but what to do, these are the rules. Here you can argue and bicker for a long time, PC owners will grin, they say, they have to pay money for this, PS4 owners will grin - but you don’t have to update the system from game to game and deal with incorrect operation. In general, all this can be continued ad infinitum. But, most importantly, the WoT developers and Sony managed to come to an agreement, so that a PS Plus subscription is not needed to play online. This is, of course, a huge plus. It seems to me that WoT may well become a kind of “driver” for the PS4 in Russia - firstly, the game is very popular here, and secondly, you can connect the console to the TV, create an account and immediately start playing, without extra expenses. Or rather, all spending in WoT is at your discretion.

2. About the graphics, it took several hours to download and install “high-resolution textures” - if you start downloading the game before leaving for work, then everything will be downloaded by the time you arrive. By the way, you can start downloading from your smartphone, don’t forget. So, if we talk about graphics, then the PC is ahead, but the game looks very good on a TV with a FullHD screen (in my opinion). Naturally, you don’t need to think about drivers or any problems; over the long hours of play there was not a single crash, not a single stop, or other problems.


3. The game launches on the European server by default, the network code is debugged perfectly - no delays, no lags, I didn’t notice anything like that. The same cannot be said, for example, about CoD: Black Ops 3. Loading the hangar occurs quickly; there are slight delays only in the built-in store. I may have noticed some twitching in the game, but it’s a split second and doesn’t affect the gameplay.

4. If you have previously played on a PC, you are tired, you ran to buy a console to play WoT, keep in mind that you need to get used to the joystick. And this is not an hour, not two, not a day or even a week. Unfortunately, this is a completely different control system, so it will take a month of training before you can get comfortable with the joystick in WoT. Even I can’t always move straight back or turn the tank at a slight angle towards the enemy, the slightest movement of the stick and the tank is already driving in the wrong direction. If we talk about WoT, then the most precise controls are in the PC version, then there are consoles, then there is Blitz - I can’t play the last one because I hate playing using touch screens. I hope I expressed myself as clearly and intelligibly as possible - the controls in the PS4 version have their own characteristics, and this must be taken into account. If you feel like you need to practice, try riding in training modes.


5. The game has artillery, as far as I understand, it is done similar to the PC version: the map opens, select a square, and so on. In reality, artillery is not as scary as it is painted to be. On tanks of low levels you have to constantly look at how many “squares” the enemy has, one hit and that’s it. Starting from HF this is no longer so important. On the other hand, “art” can do a lot of harm with critical hits on the tracks when you can’t move. In general, you probably know everything about tactics - in general, on PS4 you can start playing with artillery and then move on.

6. It seems that WoT for many is already a passed stage, it seems that why do these console players need the good old game for PC - but now WoT, to put it mildly, is incredibly popular. As of January 29, there were 1,400,000 installations of the game, with about 32,000 online players on the European server every day. It’s clear that compared to a PC, this is a drop in the ocean, but also keep in mind that about 36 million PS4 consoles have been sold worldwide. That is, the results on the attitudes are very interesting, and they, of course, are already different - people are interested in this universe, and this is not at all some passing hobby.


7. The PS4 version has two new console-only maps: Scorpion Gorge and Ruinberg. The first one for me personally is uncomfortable and strange, in the center there is a hill, on one side there is a desert, on the other side there is a village, I constantly see that the players seem to be standing in thought and deciding where to go. But “Ruinberg” is a very playful and cheerful map: railway tracks, an avenue, houses, a kind of cake, on the avenue heavy tanks come into direct fire and click on impatient novice players, between the houses you can go around the KV from the rear, in general, it’s interesting.



8. As I was told, prices in the in-game store differ, for example, 1,200 gold costs 376 rubles. As far as I understand, the economy itself is no different from the PC version, for battles you earn experience and silver, for gold you can buy premium equipment, train the crew more effectively, transfer experience from other combat vehicles and buy special tanks. You can try not to spend money at all - I didn’t succeed, and in the first week I spent about three thousand without noticing. You can chalk it up to a hobby.

9. So far there are only three branches, Russian, German and American, it seems that not all tanks are present. The developers promise very, very, very many interesting things in 2016 - new tanks, new tasks, new maps. I believe that the success of WoT on PS4 may push Wargaming to speed up work on World of Warships for the console - such work is certainly underway.


10. The official website of this version of the game, you can watch the news. My nickname is Zavackiy, add me as a friend, let's play.

Recently World of Tanks released on PS4. And now that the most popular project Wargaming available on both main consoles of the current generation, we are ready to tell you how the console versions differ from the computer version.

The controls and interface take some getting used to

Transferring World of Tanks on PS4 and Xbox One (and don't forget the "trial" version for Xbox 360, released in 2014), Wargaming put a lot of effort into making playing on a gamepad just as convenient as on a keyboard and mouse. You don’t have to look far for examples of other successful adaptations - Diablo 3 And Divinity: Original Sin They feel great on consoles.

It turned out well, but not without compromises, especially if you are switching to the console version from a PC.

The first thing that catches your eye is that the developers, for obvious reasons, had to sacrifice text chat in favor of voice communication and an additional interface with quick commands.

As for the gameplay, the main shooter mechanics really fit organically into the classic gamepad layout, but movement tied to the left stick can be confusing at first: you can accidentally start turning the tank, throw off the aim and lose precious seconds on aiming.

You also need to get used to navigating on the map again: viewing sectors with a cursor is still much more convenient than with a stick. After Destiny, where the “computer” role-playing interface with a cursor is executed in an exemplary manner, the return to cumbersome menus that have to be scrolled with buttons (if, say, you already have a decent collection of vehicles and camouflages for them in your hangar) is depressing, but not fatal.

This is not just a console version

Console control and interface, coupled with minor mechanical changes (Wargaming added a barely noticeable auto-adjustment of the sight and multi-colored marks showing the probability of causing damage) do not have a very noticeable effect on the overall dynamics.

The class system has not changed - “fireflies” quickly fly behind enemy lines, artillery provides cover, light, medium and heavy tanks fight in positional battles of varying degrees of intensity, and self-propelled guns sit in the bushes and wait.

The set of maps is current, but in terms of variety of cars, console WoT is now at the level of its older brother from 2011: at the start, the game has only three classic branches, no French or Chinese yet. Presumably, other nations will soon add patches.

But visually the console version turned out to be much more lively thanks to the new engine. Here the developers also made technical concessions, limiting the frame rate to thirty FPS, but otherwise the console World of Tanks wins. The rendering distance is higher, the lighting is more natural, updated physics and destructibility are in place, and the tank models and environmental textures look no worse than in the PC version, although nominally fewer resources were spent on them due to technical limitations.

But the main thing is that the console versions have a full cycle of day and night and weather conditions. After five years, familiar maps in night and rainy settings are perceived completely differently, and an ordinary battle on a mountain on the Himmelsdorf instantly adds drama when there is evening twilight all around, a thunderstorm is raging overhead, and raindrops are flowing down the hull of your hidden IS-7. This is the case when a fresh look at the visuals changes the feeling of the gameplay, and that’s great.

* * *

It's a small matter. Wargaming just needs to fix the little things in the interface and controls and make sure that the console versions of WoT receive updates and additional content more often. Well, it would also be nice to introduce changes in weather and time of day into the PC version. Everything else is good.

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