Home Other Skyrim alternative start 3.1. Alternative start for Skyrim

Skyrim alternative start 3.1. Alternative start for Skyrim

This mod adds the ability to choose an alternative start instead of the standard start of the game in Helgen. You have the opportunity to become both a bandit and the owner of a house in one of the cities of Skyrim. Each role comes with a unique location and unique equipment.

We approach the statue of Mary and select an alternative start, then head to the bed and go to bed to confirm the choice.

You can start the main quest by coming to Helgen, or rather to the camp, which is located near the city. Ask residents of villages and cities, they will tell you where to go. After you see Alduin, you can head to Whiterun to complete the main quest.

Remember! You need to start a new game.

Alternative starts:

Stendarr's Watcher
— You are an official member of Stendarr’s Watch, you have a personal room in the Watch Hall, which is not far from Dawnstar, where you can store your things.

Wounded
- You were robbed by robbers, you need to survive, you only have torn things with you.

Dunmer Refugee
— You fled from the Morrowind mainland to the island of Solstheim in the Raven Rock location.

Dunmer Refugee 2

— You fled from the mainland of Morrowind to Skyrim, to the city of Windhelm.
- You only have a sleeping bag and a bag, you can store your things in the bag, it is safe.

Illegal border crossing in Skyrim
- Standard start, just skips race selection, execution, etc.

Hello Skyrim
- You will have the opportunity to arrive by ship at the port of Solitude, Windhelm or Dawnstar. You will have some things with you to start a new life in a new province.

Agent of the Thalmor Embassy
-You are an agent of the Thalmor faction.
- You will start the game inside the Thalmor Embassy on the top floor, near your bed, in your room.
- The main thing is not to go to Helgen, you will be expelled from the faction, the Thalmor will become hostile to you.

Property owner
- You will start the game in one of the 4 houses of Skyrim. The house in Windhelm is missing due to the quest that needs to be completed to purchase the house.
- You will have money, armor, clothes.

- You can also become the owner of a farmhouse, which is located southeast of the Dragon Bridge. The farm brings a constant profit, money can be taken from one of the workers.

Guest in a tavern
— We choose a tavern where you will be a guest.

Criminal
— You will start the game in one of the random locations with a gang of bandits; a reward of 500 gold will be automatically assigned to your head in the possession in which you appear.

Guild Recruit
- You will become a recruit in one of the existing guilds of Skyrim. There is no Bards Guild.

Soldier
— You will start the game as a recruit of the Stormcloaks or the Imperial Legion.

Camp in the forest
- You will start the game as a hunter who lives in the forest, not far from Helgen. This will allow you to directly observe the dragon's attack on the city.

Shipwreck
— You are a passenger on a merchant ship that was sailing to Solitude, but ran into an iceberg. You need to get out of the sinking ship as soon as possible, don't forget to grab valuables along the way.

A vampire
— You will appear in the “Eye of Mara” location.
- You will appear immediately with stage 4 vampirism, so be careful.

Rogue Tribe Warrior
- You will start the game as a warrior of a rogue tribe.

Necromancer
— You are a necromancer who is located in the Black Reach location, in his secret laboratory.

Orc Fortress
— The game will begin in the village of Dushnik-Yal, you will be in a full set of orc armor and with a two-handed axe.

Khajiiti caravan guard
- You have been a caravan guard for a very long time, now the owner has hired a new guard, so you can start traveling around the game world.

An Argonian who works on the docks
- You are an Argonian who has been working on the docks for a long time, it’s time to change something in your life, you should choose.

Alik'r Warrior
— After living in Hammerfell, you joined the Alik’r and went to Skyrim. This option is only available for Redguards.

There is also a random start selection for your hero.

Installation:

  1. Place the Data folder from the archive in the Skyrim folder (located at: Your drive:\Steam\steamapps\common\Skyrim) and confirm replacing the files (if required).
  2. In the game launcher, go to “Data Files” and activate the necessary plugins.

A useful mod “Alternate Start”, which will be useful for those who are tired of going through Helgen when starting a new game. There is no longer any need to watch a lengthy introduction; starting the game has become faster and more interesting. The player will be able to choose a backstory for the character once they select a race, your choice will affect the game later on. Choose carefully so as not to anger the gods again!

Alternative start options:

  • Cell Escape
  • Vampire in a secluded lair
  • Shipwrecked
  • Your camp in the forest
  • Criminal on the loose
  • Rogue Tribe Warrior
  • Refugee from Morrowind (Solstheim)
  • Refugee from Morrowind (Windhelm)
  • Prisoner of the Sorcerers
  • Caught trying to cross the border illegally
  • Moved to Skyrim
  • Guest in a tavern
  • Argonian worker at the docks
  • Guild Recruit
  • Attacked and left for dead
  • Soldier in the army
  • Alik'r warrior
  • Necromancer in a secret laboratory
  • Thalmor Agent
  • Stendarr's Watcher
  • Property owner
  • Khajiit Caravan Guard
  • Life in an Orc Fortress
  • Childhood friend of Eric the Terrible Assassin (For Nords only)
  • Surprise me (Random start selection)

Start of the main quest:

Starting from version 1.4.3, to activate the main quest you need to find the burned body of an adventurer that lies in Helgen.

Take the road south from Riverwood, past the Guardian Stones, turn the corner and begin the uphill climb. Along the way you will see a road sign, a little further on the path you will find a body lying next to a pile of stones.

After you read the diary, head to the cave that was in the standard way to start the game. In the cave you can meet Ralof and Hadvar, they will be lying wounded. You must choose which of them you will give the healing potion to, or you can just leave them two. If you save one of them, then the two of you can go to Riverwood.

If you do not follow the rescued one or leave Ralof and Hadvar in the cave. You can resume the main quest by reporting the incident to the Earl of Whiterun.

Required: Skyrim 1.9.32.0.8 and higher, Dawnguard, Hearthfire, Dragonborn

Turn on subtitles to display text in dialogue with the statue at the beginning of the game.

In order to see subtitles only for unvoiced NPCs, install Fuz Ro D-oh - Silent Voice.

Installation: After the standard installation, move the plugin as low as possible in the list of downloaded mods. I recommend using the BOSS utility, which helps sort mods automatically.

Conflicts: Incompatible with any mods that remove "essential" flags from characters in Helgen.

For more details, be sure to watch this video:

This mod adds new alternate launch scenarios using the Arthmoor's Live Another Life mod.
Many scripts also require other Sexlab mods, but these are not hard requirements, meaning the mod will work without them, but then you won't be able to access those scripts without the mods installed.
Most of them are based on Sexlab, meaning many have specific sexual content and others refer indirectly to sexual content.

Primary requirements:

  • Alternate Start - Live Another Life 3.1.4 or later. This is a strict requirement, the mod will not work without it.
    Sexlab 1.61b or later. This is a strict requirement, the mod will not work without it.
  • Fuz Ro D-oh. This is not a strict requirement. Without it, the mod will work, but unvoiced dialogue will play too quickly.
  • EZ2C Dialogue Menu and/or Better Dialogue Controls. This is not a hard requirement and fixes a bug in vanilla Skyrim where dialog options don't show up if there are too many items in the list.
  • The rest of the mods are optional. These mods will be required for their script to appear in the dialogue list.

List of additional mods for alternative start scenarios:

  • Simple Slavery
  • Skooma Whore version 1.0
  • Beeing Female 2.72
  • Soulgem Oven 304
  • Sanguines Debauchery Enhanced 3.5
  • Sexlab Stories
  • Sexlab Stories Devious
  • Estrus Chaurus 4.2a
  • Quick As You Like
  • Angrim's Apprentice
  • Captured Dreams
  • Milk Mod Economy
  • Maria Eden
  • Slaverun Reloaded
  • Arachnophobia Extended
  • Sisterhood of Dibella
  • PSQ or Deadly Drain
  • Heroine in Distress
  • XPO and associated patch
  • Things in the Dark
  • Trapped in Rubber
  • Egg Factory
  • Slavetats 1.2.1
  • Devious Devices 4.0

How to install, update and remove this mod:

To install or update, simply copy and paste into the DATA directory, overwriting files as necessary.
The easiest way to remove it is to delete the .esp file.

How to run an alternative start:

  1. Launch Skyrim, start a new game.
  2. Wait for everything to load before you do anything. This may take a while depending on how many mods you have installed. Usually about a minute. A good rule of thumb is to wait until all debug.notifications (messages that appear in the top left corner of the screen) disappear.
  3. Set up MCM Sexlab.
  4. Wait until Sexlab is fully configured and all its debug.notifications will disappear.
  5. Save your game and exit.
  6. Go back and load the game. You may notice new notifications and MCM menus appearing based on the mod's settings. This is fine.
  7. Configure everything in all MCM menus.
  8. Repeat steps five through seven until everything is configured correctly. This may require saving and exiting the game multiple times.
  9. Talk to the statue of Mara, select the scenario.
  10. Sleep in the LAL bed.
  11. Play.

Screenshots:



If you are tired of going through Helgen every time you start a new game, then this mod is for you. He lets you skip it. By installing this mod, you can play a role at the very beginning of the game: an assassin, a bandit, a thief, a hunter, a vampire, a necromancer, an ally, a soldier of the Empire or the Stormcloaks, a farmer, a drunkard in a tavern, watching Stendarr, etc. In addition, each role requires unique starting locations and a unique set of equipment, as well as unique characteristics. Moreover, unlike the original Skyrim, there is no clearly positive choice; each role has both its positive and negative traits. The mod will give you the opportunity to experience alternative starts of the game if you are tired of constantly going through Escape from Helgen. You will be given the opportunity to choose a race and start a new life for your character. Perhaps you want to become a wealthy homeowner, owner of an inn or farm, or maybe, on the contrary, you are tempted by the role of a guard of a Khajiit caravan or a sentinel of Stendarr?

Text translation: Russian
Voice acting of the statue of Mary: Russian from the creative studio Blue Broccoli Rec. (Alexander () Mikhalev - idea, working with the actor, mixing. Julia Melissa Bu Shoose - voice acting. , pet9948 help with the technical part)

Update:3.1.7
* Added Russian voice acting for dialogues for the statue of the goddess Mara, especially for the site from the creative studio Blue Broccoli Rec. (thanks to the guys who voiced the statue’s dialogue).
- Fixed an issue with starting the Thalmor Embassy Agent quest, resulting in embassy triggers not being enabled properly for diplomatic immunity.
- The player's chest in the Druad Stronghold was in the wrong location. Fixed (Bug #22353).

Update: 3.1.6a
- The mod version number when tracking was not initialized correctly in the new game, causing false update warnings for jail cell saves.

Update:3.1.6
- The guard who repels attacks and attacks in Whiterun at the city gates is now a very important character, ultimately he cannot be accidentally killed if the main quest drags on for a significant period of time. If he is already dead and the control quest is still running, he will be resurrected as his role is crucial.
- The guard at the gate will also move to his place at the moment the quest is activated, because he leaves his place at the right moment. (Bug #21815)

Changelog:
- Read the readme in the archive for the entire list of changes in all versions.

Start of the main quest:
- The mod will offer you different options for starting the main quest, even if you complete the initial quest “Escape from Helgen”. Nobody forces you to complete the main quest after Helgen. The mod will provide a system that allows you to not complete the starting game quest and avoid meeting Alduin
- When you start the game, you will be asked to choose your path

Options for alternative starts

Dunmer Refugee (Windhelm)
- Morrowind is still very hostile and you decided to return to Skyrim. Upon arrival, it turned out that you were not in Windhelm
- Looks like it's time to let go of your expectations of an easy life and become an adventurer
- Note - the sleeping bag and bag will be nearby, these are your things. Bag for safe storage

Dunmer Refugee (Raven Rock)
- The mainland of Morrowind is still hostile. You are going to the island of Solstheim in Raven Rock
- After your arrival, you hoped for the best. All the residents treat you like a stranger. It seems that life will not be easy. Maybe it’s time to go on an adventure
- Please note that there are no safe storage chests in Raven Rock, so do not expect things to stay in the chests!!!

Agent of the Thalmor Embassy
- You are assigned to be an agent of the Thalmor Embassy. You are tasked with regulating various issues in Skyrim. Although Elenwen does not yet trust you with the task
- You start the game inside the Thalmor Embassy on the top floor, standing next to the bed. You will be a member of the Thalmor faction, so you can take what you want from the building at any time and can sleep in any bed
- Once you arrive in Helgen, you will be expelled from the faction and the embassy. The Thalmor may become hostile towards you due to the assumption that you have abandoned your post. It must be remembered that membership in the Thalmor faction may also make the Stormcloaks hostile towards to you!

Caught trying to cross the border illegally
- For those who prefer the standard start of the game through Helgen, this option will speed up the process by skipping the race selection dialogue before the execution itself. Most tutorial tips will also be removed.

Moved to Skyrim
- You will arrive by ship at the port of Solitude, Dawnstar or Windhelm. You will have with you some supplies, middle class clothes and a modest amount of money to start a new life.

Property owner
- You will start the game in a fully furnished house in one of the 4 main cities. The house in Windhelm is not included in the list due to a quest that is directly related to it.
- You will be dressed according to the status of your home, and you will have some remaining amount of money. And in the bedroom chest you can find a set of weapons typical for this city.
- If owning a house in the city is not interesting, or you want to have access to all the quests here, then you can become the owner of a farmhouse instead. The lodge is located next to the main road southeast of the Dragon Bridge. There you will meet two NPCs who will be your workers. Your farm will bring constant profit, which you can take from one of the workers. You will have to return home from time to time to pick it up.

Guild Recruit
- You will become a recruit to one of the guilds available in the game. Companions, College of Winterhold, Dark Brotherhood or Thieves Guild. Your starting equipment will correspond to the guild you have chosen.
- After choosing the Thieves Guild, you will find yourself in the Ragged Flask, next to the exit from the Rat Hole. Talk to Brynjolf to join the guild.
- By choosing the Dark Brotherhood, you will find yourself right inside the Falkreath shelter. Talk to Astrid to join the guild.
- Having selected the College of Mages, you will appear next to the entrance to the Hall of Elements. The first stage of joining the guild will already be completed.
- After choosing Companions, you will find yourself inside Jorrvaskr and will begin at the stage of a training duel with Vilkas.
The College of Bards will be added later if Bethesda finalizes this guild. At the moment, it is just a formal guild, not worthy of attention.

Guest in a tavern
- You can choose from several taverns throughout Skyrim. Some of them are relatively safe, while others are not so much. For example, the Night Gate tavern is isolated in the mountains, making it more dangerous than most others. Be careful.

Criminal on the loose
- You will start the game as a member of a group of bandits. For variety, a group of bandits will be randomly selected. You'll start out in standard bandit gear. The bandits in the starting location will be friendly to you until you anger them. But be careful, because you will be rewarded with 500 gold, in the possession that the game chooses. - The guards will not kindly stand by and watch you rush through populated areas unless you are willing to pay a fine.

Soldier in the army
- You will start the game as a recruit of the Stormcloaks or the Imperial Legion. Your starting outfit will depend on your choice of side. The test before joining the ranks of one or the other, which is little more than entirely a “go and kill” task, will already be completed.

Your camp in the forest
- You are a lone hunter camped in the forest. You have the appropriate low-level equipment, a fire, a pot, a sleeping bag and a tent. The camp is located in the forest/hills near Helgen, allowing you to witness a dragon attack without being directly in the village itself. The camp will always be in the same place, so you can return and settle in it.

Shipwrecked
- Shipwreck! You were a passenger on a merchant ship bound for Solitude, but the ship hit an iceberg and capsized. Try to escape from the sinking ship, not forgetting to grab some useful things along the way, and then get to the nearest ice floe. From there you can determine how far from the shore you are.
- Be careful if you use survival mods, especially hypothermia mods. You can quickly freeze to death!

Attacked and left for dead
- Bandits robbed you and left you to die in some wilderness. They left you nothing but old, torn rags. Will you be able to survive in this wilderness and get to safety?

Vampire in a secluded lair
- The Eye of Mary pond has always been your home, as long as you can remember. You have already forgotten how long ago you became a vampire, but you know for sure that you are hungry and still crave adventure.
- Keep in mind that you will start the game at stage 4 of vampirism. From the moment you leave your safe lair, everyone you meet will try to kill you. If you are going to remain undetected among the townspeople, then you first need to quench your bloodlust.

Necromancer in a secret laboratory
- The laboratory you discovered in the Black Reach is starting to run out of supplies. It looks like you will have to leave it and replenish your food supplies, and at the same time see what is happening in the world now.
- I warn you right away that behind the door you will encounter a Dwemer sphere. You need to have a plan of action in mind before going out.

Stendarr's Watcher
- You were accepted into the Watch of Stendarr and were given a room in the Watch Hall, which is located south of Dawnstar.
- There is a chest in your room in which you can safely store your things.

Life in an Orc Fortress
- You will start the game in the orc fortress Dushnik-Yal. Even though you have been living there for quite some time, the local orcs still call you an outsider. And now you are thirsty for adventure again.
- Some people may see this feature as unbalancing, since you start out with a full set of Orcish armor and a great two-handed ax to boot. But you are still level 1, so even a weak enemy can easily kill you.

Khajiit Caravan Guard
- You accompanied the caravan for a long time and finally the leader hired a new guard. It's time for new adventures, but you will still be welcome at the caravan camps near Whiterun or Markarth. This feature is only available to Khajiit.

Rogue Tribe Warrior
- Being the true masters of the Reach, your fellow tribesmen and relatives are forced to eke out a miserable existence in the middle of the rocky mountains, far from a comfortable life. It's time to leave home and go in search of your own adventures. Available only to Bretons.
- Remember, you will have your own chest in the starting location, which is safe for storing things.

Argonian worker at the docks
- You have worked at these docks for many months, and maybe even longer. The local Nords have not become any friendlier to you, and therefore it is time to change something. A life of adventure and glory is what you need now.
- Remember, the first nightstand on the side of the door, with a stand for soul stones on top, belongs to you and can be used as storage. It is safe for storing things.

Refugee from Morrowind
- Morrowind is still a very hostile place, and therefore you decided to try your luck in Skyrim. However, upon arrival at the place, you saw that Windhelm was not at all what you expected and hoped. It looks like it's time to give up dreams of a carefree life and embark on the road of adventure.
Note:
You own the sleeping bag and mesh next to which you appear. You can safely store your belongings in the bag.

Alik'r warrior
- Having experienced disappointment from life in Hammerfell, you joined the Alik'rs and went on a mission to Skyrim. But you clearly do not share the beliefs of these spies, and it seems that the time has come to find your own path. In any case, no one at home is talking about this finds out. Available only to Redguards.

surprise me
- The game itself will randomly select one of the above options, except for the standard start through Helgen. The start of the game, unique for each race, will only be available if the player chooses the appropriate race for his character.

Requirements:
Skyrim LE 1.9.32.0.8 and higher (mod version 3.1.7)
Skyrim LE 1.8.151.0.7 / 1.9.32.0.8 (mod version 2.3.0 via additional link)
- DLC Dawnguard
- Dragonborn DLC
- DLC Hearthfire
- Unofficial patches USLEEP (for new versions of the mod) or USKP (for the old version of the mod 2.3.0) are highly recommended!
- - so that the mouth and lips of unvoiced NPCs move

Important:
You need to turn on subtitles to see the text when talking to the statue in the starting location.

Compatibility:
Compatible with Open Cities Skyrim, tested.
Incompatible with any mods that remove "essential" flags from characters in Helgen.

Known Issues:
You will not be offered to immediately become a thane in the city if, having started a new life, you have taken possession of a house there.
When you start the game as a Companion, you will need to watch the fight before Vilkas starts training you.
Having chosen one of the sides in the Civil War, it is recommended to watch the scene with the Jagged Crown, otherwise the quest may not start and the entire line associated with the Civil War may be ruined.
There may be some other unfound dialogues that mention Helgen. If you come across any of these before activating the burnt corpse, please report this to the author of the mod.

Installation: (can be done manually or via NMM manager)
Place the files Alternate Start - Live Another Life.esp, Alternate Start - Live Another Life.bsа, Alternate Start - Live Another Life.ini into the Data folder in the game and activate the mod in the launcher

Removal:
- Before deleting the mod, you need to make sure that the main quest of the game has been started. The "Live Another Life" quest must be marked as completed, and the "Before the Storm" quest must be in your list of current tasks, otherwise deleting the mod will disrupt the main quest and the civil war chain.
- If you chose to start the game in a farmhouse, then before deleting the mod you need to pick up all your things from there, otherwise you will lose them
- After that, you can delete the mod in any convenient way. The .esp and .bsa files must be completely deleted

Loading order:
The mod should load as low as possible. Many other mods change Helgen and the character generation menu. Loading this mod at the bottom of the launcher should help in case of problems. It is recommended to follow the order specified by BOSS (if installed)

Questions and solutions
Nothing changed. I started a new game, but found myself back in Helgen
Make sure the mod is actually activated. Even if the mod is activated in your mod manager, check if it is activated in Skyrim Launcher

I tried to use the bed but nothing happened
This can happen if you have not yet removed the old version of the mod, which uses free files and not the BSA archive

The quest "Live a different life" has not been completed and remains in the list of current quests in my journal
That's how it should be. The quest remains ongoing until you find an adventurer and begin the main quest.
The quest will only end when you save one of the guys in the cave, or immediately go to Jarl Balgruuf to report the attack on Helgen.

General Tullius and Ulfric Stormcloak are missing
I didn't do anything like that. You must start the main quest before they become available again. It's a shame, but this means you won't be able to take part in the civil war until the main quest begins. Don't blame me. Bethesda has messed things up so much that there's no way to sort through the whole mess without breaking a whole bunch of stuff.
If you want to have some fun, you can always use the player.moveto console command to move to their location. You have to admit it :P But don't do this if you are playing seriously, otherwise it might hurt something.

I found your burned body and clicked on it, but nothing happened
AHA! This is not my body at all. This is some other body. If you find mine, you won't be able to examine it in the usual way. You need to activate it, after which the diary will be automatically added to your inventory.
At this point you should also see Alduin flying overhead. If you didn't see it, then something went wrong.
Read the diary to continue or go straight to the Jarl of Whiterun. The main quest will begin immediately after you do all this.

I did everything, went into the cave, but there was nothing there
The quest marker does not have GPS accuracy. You need to find two poor unfortunate souls who are lying on the ground, bent over in pain. This is Hadvar and Ralof. Go up and talk to one of them.
If these guys are NOT here, then you have another mod installed that changed the AI ​​priority and caused them to move somewhere else. There's nothing I can do about it except increase the priority on my quest scripts. The order in which mods are loaded will not solve the problem.

No you did not understand! A whole piece disappeared from Helgen's cave. What have you done?
It's not me!
No, really. It's not me. There is a bug that is becoming more noticeable as different mods are released that make changes to the same locations. It is not yet known what exactly is causing this bug. This issue has been widely reported in a number of different mods. As a rule, it is impossible to determine exactly where this bug will appear.
I believe that this is due to mods created with the help of unofficial editors that were used before the advent of CK. Unfortunately, there is no reliable way to detect such a mod. If, when using Wrye Bash, you see a message that one or more mods have bad version headers, then you should disable such mods first.
Usually such mods can be fixed by loading them into CK and then immediately saving them without changes. But this method does not guarantee results.

I walked up to a farmhouse and crashed out of the game.
Most likely the problem is related to navmeshes. Make sure your game version is at least 1.5.24. Changed navmeshes in this version cause crashes to the desktop. Only version 1.9.32.0.8 and higher is supported

Description:
If you are tired of going through Helgen every time you start a new game, then this plugin is definitely for you. The “Live Another Life” modification allows you to start the game in an alternative way. It is designed for those who do not want to go through the lengthy entry and execution in Helgen. You will be given the opportunity to choose a race, and then a new life for your character. There will be many options available. The choice will affect the rest of the game, so choose carefully, otherwise the gods may abandon you again!

Alternative start options:
Lord Vampire - Harkon had no idea what kind of snake he had warmed on his chest. This snake plotted to seduce his daughter and betray him by killing all the powerful courtiers. It's only begining!
Eric the Terrible Killer - my childhood friend. You were born and lived your whole life in Rorikstead, but young people are always drawn to adventure, so together with your old friend Eric, you set out from your father’s house to see the world and show yourself. Available only to Nords.
Escape from the cage - In this short story, you will find yourself the only survivor of the flooding of the prison: the guards were forbidden to release prisoners to escape inevitable death, and now the ghosts of the victims have settled forever in these gloomy ruins. Make your way outside to breathe in such fresh air of freedom!
Warlock Thrall - You were caught and put to sleep by sorcerers. When you woke up, you discovered that the villains had put a strange ring on your finger, probably to control the prisoner’s mind. But who said that some kind of magic would hold back the freedom-loving resident of Skyrim?
Dunmer Refugee (Windhelm) - Morrowind is still very hostile and you decide to return to Skyrim. Upon arrival, it turns out that you are not in Windhelm. Looks like it's time to let go of your expectations of an easy life and become an adventurer. Note - the sleeping bag and bag will be nearby - these are your things. Bag for safe storage.
Dunmer Refugee (Raven Rock) - The mainland of Morrowind is still hostile. You are about to go to Solstheim Island in Raven Rock. After your arrival, you hoped for the best. All residents treat you like a stranger. It looks like life won't be easy. Maybe it's time to get adventurous. Please note - there are no secure storage chests in Raven Rock, so don't expect items to stay in chests.
Agent of the Thalmor Embassy - You have been assigned to be an agent of the Thalmor Embassy. You have been tasked with resolving some issues in Skyrim. Although Elenwen does not yet trust you with personal errands. You start the game inside the Thalmor Embassy on the top floor, standing next to the bed. As a member of the Thalmor faction, you can take any items in the building and can sleep in any bed. As soon as you come to Helgen, you will be expelled from the faction and the embassy. The Thalmor may become hostile towards you due to the assumption that you have abandoned your post. It is important to remember that being a member of the Thalmor faction can also make the Stormcloaks hostile towards you!
Caught trying to cross the border illegally (standard start) - For those who prefer the standard start of the game through Helgen, this option will speed up the process by skipping the race selection dialogue before the execution itself. Most tutorial tips will also be removed.
Moved to Skyrim -You will arrive by ship at the port of Solitude, Dawnstar or Windhelm. You will have with you some supplies, middle class clothes and a modest amount of money to start a new life.
Property owner - You will start the game in a fully furnished house in one of the 4 main cities. The house in Windhelm is not included in the list due to a quest that is directly related to it. You are dressed according to the status of your home and you will have some remaining money. And in the bedroom chest you can find a set of weapons typical for a given city. If owning a house in the city isn't fun, or you want to have access to all the quests here, you can instead become the owner of the farmhouse located next to the main road southeast of Dragon Bridge. There you will meet two NPCs who will be your workers. Your farm will bring constant profit, which you can take from one of the workers. You will have to return home from time to time to pick it up.
Guild recruit - You will become a recruit to one of the Companions guilds available in the game, the College of Winterhold, the Dark Brotherhood or the Thieves Guild. Your starting equipment will correspond to the guild you have chosen. Having chosen the Thieves Guild, you will find yourself in the Ragged Flask, next to the exit from the Rat Hole. Talk to Brynjolf to join the guild. By choosing the Dark Brotherhood, you will find yourself right inside the Falkreath shelter. Talk to Astrid to join the guild. By selecting the College of Mages, you will appear next to the entrance to the Hall of Elements. The first stage of joining the guild will already be completed. By choosing your Companions, you will find yourself inside Jorrvaskr and will begin at the stage of a training duel with Vilkas. The College of Bards will be added later if Bethesda finalizes this guild. At the moment, it is just a formal guild, not worthy of attention.
A guest in a tavern - You can choose from several taverns throughout Skyrim. Some of them are relatively safe, others not so much. For example, the Night Gate tavern is isolated in the mountains, making it more dangerous than most others. Be careful.
Criminal on the loose - You will start the game as a member of a group of bandits. For variety, a group of bandits will be selected at random. You'll start in standard bandit gear. The bandits in the starting location will be friendly to you until you anger them. But be careful, because you will be rewarded with 500 gold in the possession that the game chooses. The guards will not kindly stand by and watch you rush through populated areas; you cannot do without a prison cell or a contribution to the jarl’s treasury.
Soldier in the Army - You will start the game as a recruit of the Stormcloaks or the Imperial Legion. Your starting outfit will depend on your choice of side. The test before joining the ranks of one or the other, which is little more than entirely a “go and kill” task, will already be completed.
Your camp in the forest - You are a lone hunter camped in the forest. You have the appropriate low-level equipment, a fire, a pot, a sleeping bag and a tent. The camp is located in the forest/hills near Helgen, allowing you to witness a dragon attack without being directly in the village itself. The camp will always be in the same place, so you can return and settle in it.
Shipwrecked - Shipwreck! You were a passenger on a merchant ship bound for Solitude, but the ship hit an iceberg and capsized. Try to escape from the sinking ship, not forgetting to grab some useful things along the way, and then get to the nearest ice floe. From there you can determine how far from the shore you are. Be careful if you use survival plugins, especially hypothermia mods. You can quickly freeze to death!
Attacked and left for dead - Bandits robbed you and left you to die in some wilderness. They left you nothing but old, torn rags. Will you be able to survive in this wilderness and get to safety?
Vampire in a secluded lair - The Eye of Mara Pond has been your home for as long as you can remember. You have already forgotten how long ago you became a vampire, but you know for sure that you are hungry and still crave adventure. Keep in mind that you will start the game at stage 4 of vampirism. From the moment you leave your safe lair, everyone you meet will try to kill you. If you are going to remain undetected among the townspeople, then you first need to quench your bloodlust.
Necromancer in a secret laboratory - The laboratory you discovered in Blackreach is starting to run out of supplies. It looks like you will have to leave it and replenish your food supplies, and at the same time see what is happening in the world now. I warn you right away that behind the door you will encounter a Dwemer sphere. You need to have a plan of action in mind before going out.
Stendarr's Watcher - You were accepted into the Watch of Stendarr and were given a room in the Watch Hall, which is located south of Dawnstar. There is a chest in your room in which you can safely store your belongings.
Life in an orc fortress - You will start the game in the orc fortress Dushnik-Yal. Even though you have been living there for quite some time, the local orcs still call you an outsider. And now you are thirsty for adventure again. Some people may see this feature as unbalancing, since you start out with a full set of Orc armor and a nice two-handed ax to boot. But you are still level 1, so even a weak enemy can easily kill you.
Khajiit caravan guard - You accompanied the caravan for a long time and finally the leader hired a new guard. It's time for new adventures, but you will still be welcome at the caravan camps near Whiterun or Markarth. This feature is only available to Khajiit.
Warrior of the outcast tribe - Being the true masters of the Reach, your fellow tribesmen and relatives are forced to eke out a miserable existence in the middle of the rocky mountains, far from a comfortable life. It's time to leave home and go in search of your own adventures. Available only to Bretons. Remember, you will have your own chest in the starting location, which is safe for storing things.
Argonian worker at the docks - You've been working on these docks for many months, maybe even longer. The local Nords have not become any friendlier to you, and therefore it is time to change something. A life of adventure and glory is what you need now. Remember, the first nightstand on the side of the door, with the soul stone stand on top, belongs to you and can be used as storage. It is safe for storing things.
Refugee from Morrowind - Morrowind is still a very hostile place, so you decided to try your luck in Skyrim. However, upon arrival at the place, you saw that Windhelm was not at all what you expected and hoped. It looks like it's time to give up dreams of a carefree life and embark on the road of adventure. You own the sleeping bag and the bag next to which you appear; you can safely store your belongings in the bag.
Alik'r warrior - Having experienced disappointment from life in Hammerfell, you joined the Alik'rs and went on a mission to Skyrim. But you clearly do not share the beliefs of these spies, and it seems that the time has come to find your own path. In any case, no one at home will know about this . Available only to Redguards.
Surprise me - the game itself will randomly select one of the above options, except for the standard start through Helgen. The start of the game, unique for each race, will only be available if the player chooses the appropriate race for his character. Try to find your own path in Skyrim.

Skyrim provides several options for developing the main plot, even if you start the game according to the standard scenario through Helgen. Alduin's appearance does not force the player to immediately begin the main quest after leaving Helgen. Thus, this mod provides an opportunity to bypass Helgen and also avoid meeting Alduin. The game will wait patiently until you decide to resume the main story. Therefore, you don't need to make any special efforts to avoid resuming the main quest. Just don't start it.

To begin the main quest, you need to ask any resident about rumors about military operations taking place near Helgen. After going through a certain chain of actions, the hero will eventually see Alduin fly. After this, you can go to warn the residents of Riverwood or try to find Hadvar or Ralof in the cave from which you came out, starting the game in the standard way. Because players wanted to meet up with their buddies (Hadvar or Ralof), the game was remade so that they were both lying wounded in a cave. The hero himself chooses who to help, giving one of them a healing potion, or you can also leave them both to die. If you decide to help one of them, you can go to Riverwood together.

If you don't choose anyone or decide not to follow the one you saved, you can resume the main quest in the usual way - go to Whiterun and inform the jarl about what happened. After which the main quest will continue as usual.
The exceptions are: starting the game in a camp set up in the forest, and backstories for participants in the civil war - you will not need to visit Helgen to start the main quest.
The standard start through Helgen with this mod will be exactly the same as in the original game.

Please note that due to the complex nature of the plugin, it should be placed as low as possible in the list of downloadable mods. The author strongly recommends using the BOSS utility to sort your mods. This utility is now fully compatible with Skyrim's new mod loading order system.

Update:
- The author forgot to provide the necessary NPC binding regarding the use of plantations.
-Dark Sam's dialogue in Kin Grove and Dragon Bridge was somehow changed and Grelod the Good's dialogue was used instead (corrected).
- Journal entries and dialogue responses when searching for Sam indicated the wrong date for the day he would be in Keen Grove or Dragon Bridge (corrected).
- Added several herbs for growing at the Prival Shoel farm.
- With all starting quests related to Solstheim, you can now talk to the captain to go back to Skyrim.

Requirements:
Skyrim version 1.9.32.0.8 and higher and all DLC: Dawnguard, Hearthfire, Dragonborn. The plugin does not support older versions of the game! At the beginning of the game, you need to turn on subtitles to see the text when talking to the statue in the starting location. Once you choose who you want to play as, the subtitles can be turned off.

COMPATIBILITY:
Compatible with Open Cities Skyrim, tested.
Incompatible with any mods that remove "essential" flags from characters in Helgen.

Known Issues:
You will not be offered to immediately become a thane in the city if, having started a new life, you have taken possession of a house there.
When you start the game as a Companion, you will need to watch the fight before Vilkas starts training you.
Having chosen one of the sides in the Civil War, it is recommended to watch the scene with the Jagged Crown, otherwise the quest may not start and the entire line associated with the Civil War may be ruined.
There may be some other unfound dialogue that mentions Helgen. If you encounter any of these before activating the burnt corpse, please report this to the author of the plugin.

Installation:
1. Place the Data folder from the archive in the Skyrim folder (located at: Your drive:\Steam\steamapps\common\skyrim) and confirm replacing the files (if required).
2. In the game launcher, go to the “Data Files” item and activate the necessary plugins.
Removal:
- Before deleting the mod, you need to make sure that the main quest of the game has been started. The "Live Another Life" quest must be marked as completed, and the "Before the Storm" quest must be in your list of current tasks, otherwise deleting the plugin will disrupt the main quest and the civil war chain.
- If you chose to start the game in a farmhouse, then before deleting the mod you need to pick up all your things from there, otherwise you will lose them
- After this, you can delete the plugin in any convenient way. The .esp and .bsa files must be completely deleted.

Updates:

Version 3.0.5
Bandits can now choose from a variety of bandit camps in Tamriel and Soltstheim. Locations added by mods are also suitable if they are configured correctly.
Vampires can now choose from a variety of vampire lairs in Tamriel and Saltstheim, with some exceptions. Modded locations will also work if configured correctly.
Left for Dead can now choose from a variety of random locations in Tamriel and Saltstheim, as long as the location is type MQ101HelgenArcher5. Other mods can add their own locations.
Light and Hilda will no longer wait outside their home, waiting for the dragonborn. They should only be there when the time is right.

Version 3.0.4
WhiterunStablesScene3 fix from unofficial patch 2.1.3.
The failsafe trigger should not be active if the mod was installed into an existing save.
Second Chance objectives were not completed correctly if the original start was used
Added parameter bShowTutorials=0 to the ini file to disable tutorial tips that were not activated by scripts.
Navmesh blockers must be fixed when building a Hearthfire house.
An unknown face gain model has been removed from the archive.

New on the site

>

Most popular