Fix original mannequin script
Please read carefully how and what to do so that the replaced script works correctly!
First, until you select the items previously given to the mannequins and give them a complete set (10 items of the “armor”, “weapon” or “ammunition” type), the new script will not take effect!
Secondly, in order to initially activate the dialogue window, you need to activate it while in the “sneak” mode. All other details are described below.
DESCRIPTION :
Fixed bug of mannequins "wandering"
Fixed item duplication bug
Fixed bug "exposure"
Mannequins are now equipped with weapons, bows and quivers,
the weapon can also be in a “combat” position in the hands
- “repairing” mannequins that have already been “hit” by the duplicator glitch
The mannequin can be assigned one of TEN different POSITIONS
The mannequin can be switched mode - “live” or “statue”
The script will work with ANY mod that does not use its own unique mannequin script
Default Statue: All dummies start in a normal standing pose
Alive by default: all mannequins start as living characters, without leaving their place
*** The versions of the script included in the archive can be changed from one to another painlessly by simply replacing the script file.
*** Both versions have the same functionality and differ only in what pose the mannequin will take during initial initialization ("live" or "statue")
Comment: The new version also has three modes: Statue, Dwemer, Magic.
DETAILS:
Are the mannequins in your game randomly changing locations? Do they float in the air, or fly through the air throughout the room? Then this mod is for YOU!
Are you tired of dummies constantly making armor for free? This will stop them.
It will work on any standard mannequin that you have "spawned" with the console, as well as those that are in your standard houses.
It will also work for ANY mod that adds standard mannequins to the game.
Automatically works... instantly and without effort or special instructions.
INSTALLATION:
Make a save anywhere OUTSIDE the house with mannequins. Best of all - somewhere "in the field".
Copy the contents of the Data folder from the mod to the Data folder where you have the game installed.
Answer "Yes" when prompted to overwrite the file
Launch the game
Load a previously made save and play
Keep in mind: mannequins can store up to TEN items; don't try to give them more.
You can also give the dummy weapons and ammunition; It will not be possible to give him other types of things.
TO ACTIVATE MANNEQUINS:
Just go to the mannequin and press the Activate key (default - E)
Choose one of three options:
> Change equipment - to add or remove items
Will equip the last item of each type that was added
> Change pose - cyclically change from a list of ten available poses:
Default ("vanilla")
Looking into the distance *
Applause *
Get weapon *
Wounded 1
Wounded 2
Shrinking
sneaking
*Poses with "*" can best be used in statue mode (they are not looped)
>Do nothing
Plays the current animation a little forward (eventually the pose will be restored, it won’t always be like this)
* In order to return to the previous position, you may have to leave this location and return back. *
TO SWITCH BEHAVIOR MODE:
*Activate mannequin while sneaking*
"Statue" mode: mannequins are frozen in the pose that was assigned to them.
"Live" mode: mannequins stand in one place, but play the assigned animation and turn their heads.
REPAIR OF MANNEQUINS WITH "DUPLICATES":
Load a saved game with this fix
Approach the mannequin and take all the items from it
Add all the items back to him until it is full (ALL 10 items; and leave them, you definitely won’t lose them)
Leave the area and return
Remove items, use mannequin as usual
(this may have to be done again if one or more items are duplicated again;
if this happens, then there is no need to save/load the game again... just delete everything, add back all the items until it's full, then leave and come back).
USING ALTERNATIVE DEFAULT SCRIPT VERSIONS:
** Switching script versions changes only those dummies that have not yet been touched with the previous version installed. **
In other words, by making a “clean” save before installing this fix, you have the following options:
1. Explore all the options for the proposed scripts and, having selected one of them, continue playing with it.
2. Just try to play with each version, leaving in the end the one that is most convenient for you.
** All behavior patterns and poses can be set for each mannequin separately. **
* You can switch between versions at any time without doing anything extra. This will not affect your game saves or disrupt any quests. *
Copy the contents of the DATA folder of the selected version to the data folder with the installed game
If prompted to overwrite the file, answer “Yes”
POTENTIAL CONFLICTS OR ISSUES
If you have any problems or strange behavior from mannequins, try this FIRST:
Leave the area where the mannequins are (quick transition in/out of the building) and then return.
Do not use this fix if you are using any mods that modify the "vanilla" script: "MannequinActivatorSCRIPT.pex". This mod script will be overwritten when installing the suggested fix, which will likely break the mod's functionality.
While this can usually be done safely, replacing the "mannequinActivatorSCRIPT.pex" script from another mod is not recommended; since the author of another mod may have added new features and functionality that will be broken or disappear if you use your script (not from this mod). You can safely try to use this script, and if it does not work or if the functions are missing, replace this script with the script of that (other) mod again. Make sure your saves are backed up before experimenting or adding/removing mods or scripts.
DELETE
Delete DATA/Scripts/MannequinActivatorSCRIPT.pex file
* Deleting this file will not destroy the "vanilla" script! *
* The "vanilla" PEX file is stored in a different location and remains unchanged - even if this patch is still installed. *
ACKNOWLEDGMENTS
Daemonjax; for the slot array system, backwards compatibility, and for the way to assign “idl” animations without assigning properties to objects.
Also for testing and testing, alternative points of view, and for having more experience in scripting than I currently have.
SLuckyD, who changed the "vanilla" script "MannequinActivatorSCRIPT.pex" - in other words, the creator of this mod.
I was itching to set up my own nest without mods. I love the house in Windhelm the most. She collected all the things from other houses and moved them to Kjerim. In the secret room, where the alchemy table was, she placed a barrel for ingredients and a chest for potions. Next to the enchanting table is a chest for soul stones. On the second floor I added several mannequins, arranged them, and dressed them. I placed a separate chest for enchanted and quest weapons, and another for gold and jewelry. And this is all just cheat codes.
In general, I tell and even show how I added all this.
1. Place the chest. We stand with our backs to the wall, looking exactly opposite, not up, not down. Open the console ~
player.placeatme db358 1
An empty chest appears exactly in the place where you stood.
2. Let's add another barrel.
player.placeatme 10fde6 1
3. Add a mannequin. The mannequin will be facing the same direction you are looking at. Its location can be anything, to your left, to your right or behind.
player.placeatme 00089a85 1
If you are not satisfied with the location, then open the console, click on the item, and add the code
disable
markfordelete
The item disappears.
If you are satisfied, turn around, open the console, click on the mannequin, enter:
tai
In order to equip a mannequin, open the console, click on the mannequin, its ID will appear, enter the cheat code.
openactorcontainer 1
The mannequin's inventory will open, close the console, give the armor, boots, gloves, helmet. They will appear on the mannequin.
4. If you need to move the mannequin.
Click the code one by one to see the mannequin's coordinates.
getpos x
getpos y
Then move the mannequin using the code:
setpos x [number]
setpos y [number]
See the video example below.
Furniture for home
- 00089A85 - mannequin
- 00085DBC - bookshelves
- 000C29DA - corner for books
- 000C4BE5 - wall-mounted bookshelf (small)
- 000C4BE3 - wall-mounted bookshelf (large)
- 000C29D9 – wall-mounted bookshelf (huge)
- 000F3923 / 0010FDE6 - chest
- 0006B30E - long chest
- 0010ACB6 / 000800E0 - safe
- 000EA722 - table box
- 0010E884 - barrel
- 000AF6AE - apothecary's bag
- 000C5893 / 000C5894 - small display case
- 000C5892 - large display case
- 000C5891 - huge display case
- 00109D86 - bookcase
- 000C2A05 - small cabinet
- 000C2A04 - medium cabinet
- 0006B303 - large cabinet
- 0006B36B - single bed
- 0006B3D3 – double bed
- single door: CC16A, CC163
- CC164 - double door
- 000C2A06 - small table (coffee table)
- large table: 000B0105, 000B0104, 000F5B9B, 000F5B9C, 000C0C2C, 000F5B9A, 000F5B98
- throne chair: 000267D3, 000985C2, 0007FBC2, 00107354, 00107352, 00107351, 00107355, 00107353, 0010F636, 000B244B
- 000C2A03 - small bench
- 000C2A00 - large bench
Decorative items
- B2456 - dragon head
- 3FA65 - moose antlers
- D9285 - crab
- D9276 - goat head
- 3858F - fish
- moose head: DD9E0, DD9E1, CF264
- big cat head: D928F, D928D
- wolf head: D9289, D9288
- head of some beast: D9287, D927D
- bear head: D8282, D9281, D927F
- carpets (square): 93D39, 93D3B, 93D3D, 93D3F, 93D41, 93D43, 93D45, 93D47, B7E3E, B7E40, BF9CF, BF9D1, BF9D3, BF9D5
- carpets (round): 95498, 954A3, 954A4, 954A5
- animal skins: 5C015, 5C016, 5C017
- 7EA42 – wall burning candles
- 1F24A - table candle
- 5AD5B - ceiling lamp
- 77761 - light source (invisible, cannot be selected/moved/deleted after installation) for illuminating dark rooms. To install multiple light sources at the same time, use player.placeatme 77761 N - install N light sources. Instead of N, write any number from 1 to 10. If you write more than 10, nothing will happen.
- blue light source: FFF46, FFF48
Sorry, it's an ambush. Then I went home, the mannequins, which I had been arranging beautifully for a long time, left, or rather moved away from their places (. TAI did not turn it on.
More items
More furniture
ID | An object |
---|---|
Furniture | |
Dark wood (cheap) | |
00024CA4 | buffet with shelves: active |
00024CA5 | dresser |
00024CA6 | bedside table |
Dark wood (simple) | |
0007DF28 | bedside table: long, wide |
000C2A06 | bedside table: narrow |
000C4D4E | chest of drawers: narrow |
000C4D4F | chest of drawers: wide |
Tables and chairs | |
Light wood | |
00074E31 | bench with back from the temple |
Light wood (plain) | |
000B9E05 | chair: wicker |
000C0C2C | table: long with 4 benches |
Dark wood (expensive) | |
0006B691 | chair with patterns |
000C29DF | coffee table |
000D4A2C | table: square |
Light Marble (Sovngarde) | |
0005E488 | table: rectangular |
0005E496 | table with crossbar |
0005E5D8 | table: square |
0005E4A2 | table: left side |
0005E4A6 | table: right side |
0005E4A9 | table top |
0005E4D2 | crossbar (under the table top) |
000FF506 | table: long (4 merged) |
000FF518 | table: very long (5 merged) |
Safes and chests | |
Steel | |
00103397 | safe with lock: dark gray, massive |
Dark wood (expensive) | |
0006EA46 | chest: long |
Barrels | |
00060752 | yellow barrel |
0010CD5B | barrel of fish |
0008836B | barrel of honey |
0010528D | barrel of honey: inactive |
Carpets | |
0005DD22 | brown-orange-black carpet, square |
(Yorvaskr) | |
00079577 | red and yellow carpet, elongated |
000CE64D | left tip |
000CE64E | right tip |
Square (Sovngarde) | |
000CE659 | red and yellow carpet |
000E9D26 | dark brown-gold |
000E9D27 | left tip |
000E9D28 | right tip |
000E9D7C | golden brown |
000E9D7D | left tip |
000E9D7E | right tip |
Tablecloths | |
Light material | |
000E29F4 | tablecloth for rectangular table |
000DEE13 | |
000DEE3C | for square table |
Light Material (Sovngarde) | |
000E9D92 | for long rectangular table |
000E9D94 | for rectangular table |
Banners | |
0010967C | banner mount |
Dark iron | |
Silk (Markart) | |
0010EA43 | banner: green and gold, long |
Dark Material (Jorvaskr) | |
00078020 | banner: red, long |
000BBCE8 | red, long, on a steel cross |
00078028 | banner: red, hanging in an arc |
000B832E | 4 red ones hanging in an arc in a semicircle |
Silk (Solitude) | |
000C5698 | banner: white, very long |
000C5699 | banner: red, with dragon, straight |
000C56BF | banner: pointed end |
Light Material (Sovngarde) | |
000EA1EC | banner: yellow-brown, swaying |
000EA1ED | yellow-brown, swaying faster |
Curtains | |
Silk and velvet(?) (Whiterun) | |
000E29F6 | beige-yellow curtains |
000E2A1E | beige-yellow curved curtain |
000E3EE6 | burgundy curtains |
000E3EE7 | burgundy curved curtain |
Light Material (Sovngarde) | |
000E9D65 | golden curtains without a crossbar, fluttering |
000E9D67 | golden curtains with crossbar, static |
Pendants and attachments | |
Copper | |
000E3FF4 | footed bowl |
Dark iron | |
0008278D | footed bowl |
00100D15 | bowl on chain (for fire) |
Scenery (Jorvaskr) | |
00077283 | shield: yellow |
00077284 | shield: grey-green, orange |
00077285 | shield: orange |
00077286 | shield: grey-green |
00077287 | shield: yellow, orange |
00077288 | shield: orange, light blue |
00077FEC | shield: Light blue, yellow |
000B9E20 | wicker circle on the wall, Light |
000B9E21 | braided circle with two feathers |
000B9E89 | |
000B9F12 | wicker circle on the wall, dark |
Plants | |
00107A1D | hedge: corner |
00107A1E | hedge: wall |
00107A1F | hedge: wall |
000B73B8 | fern: green bush |
000B73BC | fern, drying |
000B73BE | fern, drying |
000B8A65 | three fern bushes drying out |
000B8A62 | flower "carpet" |
000B8A6A | fern, yellowish |
000B8A6C | three fern bushes, yellowish |
Ingredients | |
00034D2C | pendant: frozen Miriam |
00034D2D | pendant: dried elf ears |
00034D30 | pendant: bunch of garlic |
Plant pots | |
Light stone | |
00070D88 | white, round plant pot |
000C8CFC | white, square, rounded |
000C8CFF | white, rectangular, rounded |
Vases | |
Dwemer style: stone and copper | |
00025CFE | vase with legs |
00025D7C | vase on legs, with handles |
00066AF2 | large vase with handles |
Light cracked enamel | |
0008632A | vase: blue, round |
000C9F51 | vase: blue, long |
Dark cracked enamel | |
000B9BD2 | vase: wide |
000B9BD4 | vase: elongated |
Dishes | |
Silver | |
00098620 | cup, wide |
00098621 | cup, narrow |
00098623 | jug |
00098624 | plate |
00098625 | dish |
000F5839 | tray with cups |
000F583A | food tray |
Dark cracked enamel | |
000B9BD6 | jug |
Light cracked enamel | |
000CBF3C | cup |
Dark bronze | |
000F08F1 | vase with handles |
000F08F3 | jug |
000F08F6 | vase: flattened |
000F08F7 | vase: oval |
Candles | |
000B9FAD | lit candle |
Dark cracked enamel | |
000C841C | candle in a cup |
000C842B | candle on a plate |
Iron | |
000C56C4 | imperial candle |
Silver | |
000E42DF | candle stand |
000E42E0 | candlestick for three candles |
000E42E1 | candle stand |
Gold | |
000DAB89 | candle stand |
000DAB8A | candlestick for three candles |
000DAB8B | candle stand |
Other little things | |
0003EC95 | box of fire wine |
0009DFBB | Barenziah's Unusual Stone |
Containers | |
000ACD6F | wallet |
000AF6AE | pharmacist bag |
000FA229 | circle shaped rope |
Compositions from screensavers | |
0010C629 | Ysgramor statue |
0010E858 | skull, volumes, cauldron |
0010E859 | dagger, notes, bags, skull, scrolls |
0010E85A | box, scrolls, keys, coins |
0010E85B | open book, keys, feather, bags, scrolls |
0010E85E | map, book, pen, lamp, bags |
0010C61C | green dragon on a stone |
0010C6DC | red dragon in flight |
0010C61D | ice dragon on a high stone |
0010A863 | Alduin on a low stone |
0010A169 | bronze dragon |
- sexchange - Change the gender of your character. player.setlevel (1-255)
- OpenActorContainer 1 - open the mannequin's inventory.
- Codes for all objects in Skyrim.
- Is there a console command that can be used to change the name...
Adultmodslocalized.ru
Steam Community:: Guide:: The Elder Scrolls V: Skyrim Console Commands
Steamcommunity.com
The Elder Scrolls V: Skyrim Console Commands » SteamDB.ru
- SexChange - change gender to the opposite. The face will not change
- And so, we already know all the necessary console commands to successfully complete quests in Skyrim, but we don’t know what to enter and why.
- The character (mannequin) will freeze and will not move.
Steamcommunity.com
Steam Community:: Guide:: Console commands "SKYRIM"
- SexChange - change gender to the opposite.
- Using these codes for Skyrim, you can create your own workplace, install all the devices you need, anywhere and anytime.
- Objects created by console commands are deleted immediately, and...
Steamcommunity.com
Steam Community:: Guide:: Skyrim Special Edition: Console Commands
- Change gender to the opposite. The face will not change! Showracemenu.
- Using these codes for Skyrim, you can create your own workplace, install everything
- Analogous to the [E] key. Applies to mannequins (dress) and bookshelves (close/open).
Steamcommunity.com
Steam Community:: Guide:: Skyrim Special Edition: Console Commands
- Change gender to the opposite. The face will not change! Showracemenu.
- Using these codes for Skyrim, you can create your own workplace, install everything
- Analogous to the [E] key. Applies to mannequins (dress) and bookshelves (close/open).
Steamcommunity.com
Cheat codes and console commands for The Elder Scrolls 5: Skyrim Special Edition
- For example, sometimes it is impossible to find a quest item, and then a console command comes to the rescue, allowing you to add the desired item directly to your inventory.
- sexchange - gender change (face may not change).
Steam-fællesskab:: Guide:: Skyrim Special Edition: Console Commands
- Change gender to the opposite. The face will not change! Showracemenu.
- Using these codes for Skyrim, you can create your own workplace, install everything
- Analogous to the [E] key. Applies to mannequins (dress) and bookshelves (close/open).
Steamcommunity.com
Κοινότητα Steam:: Οδηγός :: Skyrim Special Edition: Console Commands
- Change gender to the opposite. The face will not change! Showracemenu.
- Using these codes for Skyrim, you can create your own workplace, install everything
- Analogous to the [E] key. Applies to mannequins (dress) and bookshelves (close/open).
Update to 2.2:
1. There is now only one version of the script.
2. Compatible with DLC and unofficial patches.
Please read carefully how and what to do so that the replaced script works correctly!
Second- to initially activate the dialogue window, you must activate it while in the “sneak” mode. All other details are described below.
***
DESCRIPTION
- fixed bug of mannequins “wandering”
- fixed item duplication bug
- fixed bug "exposure"
- now mannequins are equipped with weapons, bows and quivers,
the weapon can also be in a “combat” position in the hands
- “repairing” mannequins that have already been “hit” by the duplicator glitch
- the mannequin can be assigned one of TEN different POSITIONS
- the mannequin can be switched mode - “live” or “statue”
- the script will work with ANY mod that does not use its own unique mannequin script
Default Statue: All dummies start in a normal standing pose
Alive by default: all mannequins start as living characters, without leaving their place
*** The versions of the script included in the archive can be changed from one to another painlessly by simply replacing the script file.
*** Both versions have the same functionality and differ only in what pose the mannequin will take during initial initialization ("live" or "statue")
Note: The new version also has three modes: Statue, Dwemer, Magic.
DETAILS
- Do the mannequins in your game randomly change location? Do they float in the air, or fly through the air throughout the room? Then this mod is for YOU!
-Are you tired of dummies constantly making armor for free? This will stop them.
- Will work on any standard mannequin that you have “spawned” with the console, as well as those that are in your standard houses.
- Will also work for ANY mod that adds standard mannequins to the game.
- Works automatically... instantly and without effort or special instructions.
INSTALLATION
- Make a save anywhere OUTSIDE the house with mannequins. Best of all - somewhere "in the field".
- Copy the contents of the Data folder from the mod to the Data folder where you have the game installed.
- Answer "Yes" when prompted to overwrite the file
- Start the game
- Load a previously made save and play
Keep in mind: mannequins can store up to TEN items; don't try to give them more.
- You can also give the dummy weapons and ammunition; It will not be possible to give him other types of things.
TO ACTIVATE MANNEQUINS:
- just go to the mannequin and press the Activate key (by default - E)
Choose one of three options:
> Change equipment - to add or remove items
- Will equip the last item of each type that was added
> Change pose - cyclically change from a list of ten available poses:
- Default ("vanilla")
- Looking into the distance *
- Firework *
- Applause *
- Get a weapon *
- Wounded 1
- Wounded 2
- Drink
- Shrinking
- Sneaking
*Poses with "*" can best be used in statue mode (they are not looped)
>Do nothing
- Plays the current animation a little forward (eventually the pose will be restored, it won’t always be like this)
* In order to return to the previous position, you may have to leave this location and return back. *
TO SWITCH BEHAVIOR MODE:
*Activate mannequin while sneaking*
- “Statue” mode: the mannequins froze in the pose that was assigned to them.
- “Live” mode: mannequins stand in one place, but play the assigned animation and turn their heads.
REPAIR OF MANNEQUINS WITH "DUPLICATES":
- Load a saved game with this fix
- Go to the mannequin and take all the items from him
- Add all the items back to him until it is full (ALL 10 items; and leave them, you definitely won’t lose them)
- Leave the area and return
- Remove items, use mannequin as usual
(this may have to be done again if one or more items are duplicated again;
if this happens, then there is no need to save/load the game again... just delete everything, add back all the items until it's full, then leave and come back).
POTENTIAL CONFLICTS OR ISSUES
***
- If you have any problems or observe strange behavior of mannequins, try this FIRST:
Leave the area where the mannequins are (quick transition in/out of the building) and then return.
This will reset the areas (cells) allowing the changes to take effect.
***
Do not use this fix if you are using any mods that modify the "vanilla" script: "MannequinActivatorSCRIPT.pex". This mod script will be overwritten when installing the suggested fix, which will likely break the mod's functionality.
The mod author should include these fixes in his script. Try SPODUM Mannequin Mod, compatible with almost ANY mod.
- While this can usually be done safely, replacing the "mannequinActivatorSCRIPT.pex" script from another mod is not recommended; since the author of another mod may have added new features and functionality that will be broken or disappear if you use your script (not from this mod). You can safely try to use this script, and if it does not work or if the functions are missing, replace this script with the script of that (other) mod again. Make sure your saves are backed up before experimenting or adding/removing mods or scripts.
DELETE
- Delete DATA/Scripts/MannequinActivatorSCRIPT.pex file
* Deleting this file will not destroy the "vanilla" script! *
* The "vanilla" PEX file is stored in a different location and remains unchanged - even if this patch is still installed. *
ACKNOWLEDGMENTS
- Daemonjax; for the slot array system, backwards compatibility, and for the way to assign “idl” animations without assigning properties to objects.
Also for testing and testing, alternative points of view, and for having more experience in scripting than I currently have.
- SLuckyD, which changed the "vanilla" script "MannequinActivatorSCRIPT.pex" - in other words, the creator of this mod.
Many of you have your own home or a place where you like to spend time, but when you need to create some thing (armor, weapons), improve something or create a new elixir, you have to look for a special device to create it, since without no way. Using these codes for Skyrim, you can create your own workplace, install all the devices you need, anywhere and anytime. To install all these crafting stations, use the following code for Skyrim:
player.placeatme (without brackets) - place item
Example: player.placeatme 000BBCF1 - install the sky forge
000BAD0D - pentagram of souls (large)
000D5501 - pentagram of souls (small)
000BAD0C - alchemical laboratory (large)
000D54FF - alchemical laboratory (small)
000727A1 - tanning machine for leather processing
0006E9C2 - whetstone
000BF9E1 - forge (large)
000BBCF1 - sky forge (very large)
0001A2AD - anvil
0009C6CE - smelter
000D932F - workbench
Furniture for home
00089A85 - mannequin
00085DBC - bookshelves
000C29DA - corner for books
000C4BE5 - wall-mounted bookshelf (small)
000C4BE3 - wall-mounted bookshelf (large)
000C29D9 - wall-mounted bookshelf (huge)
000F3923 / 0010FDE6 - chest
0006B30E - long chest
0010ACB6 / 000800E0 - safe
000EA722 - table box
0010E884 - barrel
000AF6AE - pharmacist's bag
000C5893 / 000C5894 - small display case
000C5892 - large display case
000C5891 - huge showcase
00109D86 - bookcase
000C2A05 - small cabinet
000C2A04 - medium cabinet
0006B303 - large cabinet
0006B36B - single bed
0006B3D3 - double bed
000C2A06 - small table (coffee table)
large table: 000B0105, 000B0104, 000F5B9B, 000F5B9C, 000C0C2C, 000F5B9A, 000F5B98
throne chair: 000267D3, 000985C2, 0007FBC2, 00107354, 00107352, 00107351, 00107355, 00107353, 0010F636, 000B244B
000C2A03 - small bench
000C2A00 - large bench
Decorative items
B2456 - dragon head
3FA65 - moose antlers
D9285 - crab
D9276 - goat head
3858F - fish
moose head: DD9E0, DD9E1, CF264
big cat head: D928F, D928D
wolf head: D9289, D9288
head of some beast: D9287, D927D
bear head: D8282, D9281, D927F
carpets (square): 93D39, 93D3B, 93D3D, 93D3F, 93D41, 93D43, 93D45, 93D47, B7E3E, B7E40, BF9CF, BF9D1, BF9D3, BF9D5
carpets (round): 95498, 954A3, 954A4, 954A5
animal skins: 5C015, 5C016, 5C017
7EA42 - wall burning candles
1F24A - table candle
5AD5B - ceiling lamp
77761 - light source (invisible, cannot be selected/moved/deleted after installation) for illuminating dark rooms. To install multiple light sources at the same time, use player.placeatme 77761 N - install N light sources. Instead of N, write any number from 1 to 10. If you write more than 10, nothing will happen.
Notes:
When created, all items appear in front of you.
To set the item “straight”, before introducing the cheat, center your gaze so that your character is looking straight, and not down or up.
activate (without brackets) - activate the specified item. Analogous to the [E] key. Applies to mannequins (dress) and bookshelves (close/open).
For the following commands to work, you must first select the object - open the console and click on the object. After this, the inscription “(object ID) should appear in the middle of the console screen. All objects you create have an ID starting with FF000..., so be careful what you highlight.