Home Office equipment Cheats codes skyrim for home stop utensils. Skyrim CK:Creating a mannequin To switch behavior mode

Cheats codes skyrim for home stop utensils. Skyrim CK:Creating a mannequin To switch behavior mode

Fix original mannequin script

Please read carefully how and what to do so that the replaced script works correctly!

First, until you select the items previously given to the mannequins and give them a complete set (10 items of the “armor”, “weapon” or “ammunition” type), the new script will not take effect!

Secondly, in order to initially activate the dialogue window, you need to activate it while in the “sneak” mode. All other details are described below.

DESCRIPTION :

Fixed bug of mannequins "wandering"

Fixed item duplication bug

Fixed bug "exposure"

Mannequins are now equipped with weapons, bows and quivers,

the weapon can also be in a “combat” position in the hands

- “repairing” mannequins that have already been “hit” by the duplicator glitch

The mannequin can be assigned one of TEN different POSITIONS

The mannequin can be switched mode - “live” or “statue”

The script will work with ANY mod that does not use its own unique mannequin script

Default Statue: All dummies start in a normal standing pose

Alive by default: all mannequins start as living characters, without leaving their place

*** The versions of the script included in the archive can be changed from one to another painlessly by simply replacing the script file.

*** Both versions have the same functionality and differ only in what pose the mannequin will take during initial initialization ("live" or "statue")

Comment: The new version also has three modes: Statue, Dwemer, Magic.

DETAILS:

Are the mannequins in your game randomly changing locations? Do they float in the air, or fly through the air throughout the room? Then this mod is for YOU!

Are you tired of dummies constantly making armor for free? This will stop them.

It will work on any standard mannequin that you have "spawned" with the console, as well as those that are in your standard houses.

It will also work for ANY mod that adds standard mannequins to the game.

Automatically works... instantly and without effort or special instructions.

INSTALLATION:

Make a save anywhere OUTSIDE the house with mannequins. Best of all - somewhere "in the field".

Copy the contents of the Data folder from the mod to the Data folder where you have the game installed.

Answer "Yes" when prompted to overwrite the file

Launch the game

Load a previously made save and play

Keep in mind: mannequins can store up to TEN items; don't try to give them more.

You can also give the dummy weapons and ammunition; It will not be possible to give him other types of things.

TO ACTIVATE MANNEQUINS:

Just go to the mannequin and press the Activate key (default - E)

Choose one of three options:

> Change equipment - to add or remove items

Will equip the last item of each type that was added

> Change pose - cyclically change from a list of ten available poses:

Default ("vanilla")

Looking into the distance *

Applause *

Get weapon *

Wounded 1

Wounded 2

Shrinking

sneaking

*Poses with "*" can best be used in statue mode (they are not looped)

>Do nothing

Plays the current animation a little forward (eventually the pose will be restored, it won’t always be like this)

* In order to return to the previous position, you may have to leave this location and return back. *

TO SWITCH BEHAVIOR MODE:

*Activate mannequin while sneaking*

"Statue" mode: mannequins are frozen in the pose that was assigned to them.

"Live" mode: mannequins stand in one place, but play the assigned animation and turn their heads.

REPAIR OF MANNEQUINS WITH "DUPLICATES":

Load a saved game with this fix

Approach the mannequin and take all the items from it

Add all the items back to him until it is full (ALL 10 items; and leave them, you definitely won’t lose them)

Leave the area and return

Remove items, use mannequin as usual

(this may have to be done again if one or more items are duplicated again;

if this happens, then there is no need to save/load the game again... just delete everything, add back all the items until it's full, then leave and come back).

USING ALTERNATIVE DEFAULT SCRIPT VERSIONS:

** Switching script versions changes only those dummies that have not yet been touched with the previous version installed. **

In other words, by making a “clean” save before installing this fix, you have the following options:

1. Explore all the options for the proposed scripts and, having selected one of them, continue playing with it.

2. Just try to play with each version, leaving in the end the one that is most convenient for you.

** All behavior patterns and poses can be set for each mannequin separately. **

* You can switch between versions at any time without doing anything extra. This will not affect your game saves or disrupt any quests. *

Copy the contents of the DATA folder of the selected version to the data folder with the installed game

If prompted to overwrite the file, answer “Yes”

POTENTIAL CONFLICTS OR ISSUES

If you have any problems or strange behavior from mannequins, try this FIRST:

Leave the area where the mannequins are (quick transition in/out of the building) and then return.

Do not use this fix if you are using any mods that modify the "vanilla" script: "MannequinActivatorSCRIPT.pex". This mod script will be overwritten when installing the suggested fix, which will likely break the mod's functionality.

While this can usually be done safely, replacing the "mannequinActivatorSCRIPT.pex" script from another mod is not recommended; since the author of another mod may have added new features and functionality that will be broken or disappear if you use your script (not from this mod). You can safely try to use this script, and if it does not work or if the functions are missing, replace this script with the script of that (other) mod again. Make sure your saves are backed up before experimenting or adding/removing mods or scripts.

DELETE

Delete DATA/Scripts/MannequinActivatorSCRIPT.pex file

* Deleting this file will not destroy the "vanilla" script! *

* The "vanilla" PEX file is stored in a different location and remains unchanged - even if this patch is still installed. *

ACKNOWLEDGMENTS

Daemonjax; for the slot array system, backwards compatibility, and for the way to assign “idl” animations without assigning properties to objects.

Also for testing and testing, alternative points of view, and for having more experience in scripting than I currently have.

SLuckyD, who changed the "vanilla" script "MannequinActivatorSCRIPT.pex" - in other words, the creator of this mod.

I was itching to set up my own nest without mods. I love the house in Windhelm the most. She collected all the things from other houses and moved them to Kjerim. In the secret room, where the alchemy table was, she placed a barrel for ingredients and a chest for potions. Next to the enchanting table is a chest for soul stones. On the second floor I added several mannequins, arranged them, and dressed them. I placed a separate chest for enchanted and quest weapons, and another for gold and jewelry. And this is all just cheat codes.

In general, I tell and even show how I added all this.


1. Place the chest. We stand with our backs to the wall, looking exactly opposite, not up, not down. Open the console ~

player.placeatme db358 1

An empty chest appears exactly in the place where you stood.

2. Let's add another barrel.

player.placeatme 10fde6 1

3. Add a mannequin. The mannequin will be facing the same direction you are looking at. Its location can be anything, to your left, to your right or behind.

player.placeatme 00089a85 1

If you are not satisfied with the location, then open the console, click on the item, and add the code

disable

markfordelete

The item disappears.

If you are satisfied, turn around, open the console, click on the mannequin, enter:

tai

In order to equip a mannequin, open the console, click on the mannequin, its ID will appear, enter the cheat code.

openactorcontainer 1

The mannequin's inventory will open, close the console, give the armor, boots, gloves, helmet. They will appear on the mannequin.

4. If you need to move the mannequin.

Click the code one by one to see the mannequin's coordinates.

getpos x

getpos y

Then move the mannequin using the code:

setpos x [number]

setpos y [number]

See the video example below.

Furniture for home

  • 00089A85 - mannequin
  • 00085DBC - bookshelves
  • 000C29DA - corner for books
  • 000C4BE5 - wall-mounted bookshelf (small)
  • 000C4BE3 - wall-mounted bookshelf (large)
  • 000C29D9 – wall-mounted bookshelf (huge)
  • 000F3923 / 0010FDE6 - chest
  • 0006B30E - long chest
  • 0010ACB6 / 000800E0 - safe
  • 000EA722 - table box
  • 0010E884 - barrel
  • 000AF6AE - apothecary's bag
  • 000C5893 / 000C5894 - small display case
  • 000C5892 - large display case
  • 000C5891 - huge display case
  • 00109D86 - bookcase
  • 000C2A05 - small cabinet
  • 000C2A04 - medium cabinet
  • 0006B303 - large cabinet
  • 0006B36B - single bed
  • 0006B3D3 – double bed
  • single door: CC16A, CC163
  • CC164 - double door
  • 000C2A06 - small table (coffee table)
  • large table: 000B0105, 000B0104, 000F5B9B, 000F5B9C, 000C0C2C, 000F5B9A, 000F5B98
  • throne chair: 000267D3, 000985C2, 0007FBC2, 00107354, 00107352, 00107351, 00107355, 00107353, 0010F636, 000B244B
  • 000C2A03 - small bench
  • 000C2A00 - large bench

Decorative items

  • B2456 - dragon head
  • 3FA65 - moose antlers
  • D9285 - crab
  • D9276 - goat head
  • 3858F - fish
  • moose head: DD9E0, DD9E1, CF264
  • big cat head: D928F, D928D
  • wolf head: D9289, D9288
  • head of some beast: D9287, D927D
  • bear head: D8282, D9281, D927F
  • carpets (square): 93D39, 93D3B, 93D3D, 93D3F, 93D41, 93D43, 93D45, 93D47, B7E3E, B7E40, BF9CF, BF9D1, BF9D3, BF9D5
  • carpets (round): 95498, 954A3, 954A4, 954A5
  • animal skins: 5C015, 5C016, 5C017
  • 7EA42 – wall burning candles
  • 1F24A - table candle
  • 5AD5B - ceiling lamp
  • 77761 - light source (invisible, cannot be selected/moved/deleted after installation) for illuminating dark rooms. To install multiple light sources at the same time, use player.placeatme 77761 N - install N light sources. Instead of N, write any number from 1 to 10. If you write more than 10, nothing will happen.
  • blue light source: FFF46, FFF48

Sorry, it's an ambush. Then I went home, the mannequins, which I had been arranging beautifully for a long time, left, or rather moved away from their places (. TAI did not turn it on.

More items

More furniture

ID An object
Furniture
Dark wood (cheap)
00024CA4 buffet with shelves: active
00024CA5 dresser
00024CA6 bedside table
Dark wood (simple)
0007DF28 bedside table: long, wide
000C2A06 bedside table: narrow
000C4D4E chest of drawers: narrow
000C4D4F chest of drawers: wide
Tables and chairs
Light wood
00074E31 bench with back from the temple
Light wood (plain)
000B9E05 chair: wicker
000C0C2C table: long with 4 benches
Dark wood (expensive)
0006B691 chair with patterns
000C29DF coffee table
000D4A2C table: square
Light Marble (Sovngarde)
0005E488 table: rectangular
0005E496 table with crossbar
0005E5D8 table: square
0005E4A2 table: left side
0005E4A6 table: right side
0005E4A9 table top
0005E4D2 crossbar (under the table top)
000FF506 table: long (4 merged)
000FF518 table: very long (5 merged)
Safes and chests
Steel
00103397 safe with lock: dark gray, massive
Dark wood (expensive)
0006EA46 chest: long
Barrels
00060752 yellow barrel
0010CD5B barrel of fish
0008836B barrel of honey
0010528D barrel of honey: inactive
Carpets
0005DD22 brown-orange-black carpet, square
(Yorvaskr)
00079577 red and yellow carpet, elongated
000CE64D left tip
000CE64E right tip
Square (Sovngarde)
000CE659 red and yellow carpet
000E9D26 dark brown-gold
000E9D27 left tip
000E9D28 right tip
000E9D7C golden brown
000E9D7D left tip
000E9D7E right tip
Tablecloths
Light material
000E29F4 tablecloth for rectangular table
000DEE13
000DEE3C for square table
Light Material (Sovngarde)
000E9D92 for long rectangular table
000E9D94 for rectangular table
Banners
0010967C banner mount
Dark iron
Silk (Markart)
0010EA43 banner: green and gold, long
Dark Material (Jorvaskr)
00078020 banner: red, long
000BBCE8 red, long, on a steel cross
00078028 banner: red, hanging in an arc
000B832E 4 red ones hanging in an arc in a semicircle
Silk (Solitude)
000C5698 banner: white, very long
000C5699 banner: red, with dragon, straight
000C56BF banner: pointed end
Light Material (Sovngarde)
000EA1EC banner: yellow-brown, swaying
000EA1ED yellow-brown, swaying faster
Curtains
Silk and velvet(?) (Whiterun)
000E29F6 beige-yellow curtains
000E2A1E beige-yellow curved curtain
000E3EE6 burgundy curtains
000E3EE7 burgundy curved curtain
Light Material (Sovngarde)
000E9D65 golden curtains without a crossbar, fluttering
000E9D67 golden curtains with crossbar, static
Pendants and attachments
Copper
000E3FF4 footed bowl
Dark iron
0008278D footed bowl
00100D15 bowl on chain (for fire)
Scenery (Jorvaskr)
00077283 shield: yellow
00077284 shield: grey-green, orange
00077285 shield: orange
00077286 shield: grey-green
00077287 shield: yellow, orange
00077288 shield: orange, light blue
00077FEC shield: Light blue, yellow
000B9E20 wicker circle on the wall, Light
000B9E21 braided circle with two feathers
000B9E89
000B9F12 wicker circle on the wall, dark
Plants
00107A1D hedge: corner
00107A1E hedge: wall
00107A1F hedge: wall
000B73B8 fern: green bush
000B73BC fern, drying
000B73BE fern, drying
000B8A65 three fern bushes drying out
000B8A62 flower "carpet"
000B8A6A fern, yellowish
000B8A6C three fern bushes, yellowish
Ingredients
00034D2C pendant: frozen Miriam
00034D2D pendant: dried elf ears
00034D30 pendant: bunch of garlic
Plant pots
Light stone
00070D88 white, round plant pot
000C8CFC white, square, rounded
000C8CFF white, rectangular, rounded
Vases
Dwemer style: stone and copper
00025CFE vase with legs
00025D7C vase on legs, with handles
00066AF2 large vase with handles
Light cracked enamel
0008632A vase: blue, round
000C9F51 vase: blue, long
Dark cracked enamel
000B9BD2 vase: wide
000B9BD4 vase: elongated
Dishes
Silver
00098620 cup, wide
00098621 cup, narrow
00098623 jug
00098624 plate
00098625 dish
000F5839 tray with cups
000F583A food tray
Dark cracked enamel
000B9BD6 jug
Light cracked enamel
000CBF3C cup
Dark bronze
000F08F1 vase with handles
000F08F3 jug
000F08F6 vase: flattened
000F08F7 vase: oval
Candles
000B9FAD lit candle
Dark cracked enamel
000C841C candle in a cup
000C842B candle on a plate
Iron
000C56C4 imperial candle
Silver
000E42DF candle stand
000E42E0 candlestick for three candles
000E42E1 candle stand
Gold
000DAB89 candle stand
000DAB8A candlestick for three candles
000DAB8B candle stand
Other little things
0003EC95 box of fire wine
0009DFBB Barenziah's Unusual Stone
Containers
000ACD6F wallet
000AF6AE pharmacist bag
000FA229 circle shaped rope
Compositions from screensavers
0010C629 Ysgramor statue
0010E858 skull, volumes, cauldron
0010E859 dagger, notes, bags, skull, scrolls
0010E85A box, scrolls, keys, coins
0010E85B open book, keys, feather, bags, scrolls
0010E85E map, book, pen, lamp, bags
0010C61C green dragon on a stone
0010C6DC red dragon in flight
0010C61D ice dragon on a high stone
0010A863 Alduin on a low stone
0010A169 bronze dragon
  • sexchange - Change the gender of your character. player.setlevel (1-255)
  • OpenActorContainer 1 - open the mannequin's inventory.
  • Codes for all objects in Skyrim.
  • Is there a console command that can be used to change the name...

Adultmodslocalized.ru

  • Steam Community:: Guide:: The Elder Scrolls V: Skyrim Console Commands

    Steamcommunity.com

  • The Elder Scrolls V: Skyrim Console Commands » SteamDB.ru

    • SexChange - change gender to the opposite. The face will not change
    • And so, we already know all the necessary console commands to successfully complete quests in Skyrim, but we don’t know what to enter and why.
    • The character (mannequin) will freeze and will not move.
  • Steamcommunity.com

  • Steam Community:: Guide:: Console commands "SKYRIM"

    • SexChange - change gender to the opposite.
    • Using these codes for Skyrim, you can create your own workplace, install all the devices you need, anywhere and anytime.
    • Objects created by console commands are deleted immediately, and...

    Steamcommunity.com

  • Steam Community:: Guide:: Skyrim Special Edition: Console Commands

    • Change gender to the opposite. The face will not change! Showracemenu.
    • Using these codes for Skyrim, you can create your own workplace, install everything
    • Analogous to the [E] key. Applies to mannequins (dress) and bookshelves (close/open).

    Steamcommunity.com

  • Steam Community:: Guide:: Skyrim Special Edition: Console Commands

    • Change gender to the opposite. The face will not change! Showracemenu.
    • Using these codes for Skyrim, you can create your own workplace, install everything
    • Analogous to the [E] key. Applies to mannequins (dress) and bookshelves (close/open).

    Steamcommunity.com

  • Cheat codes and console commands for The Elder Scrolls 5: Skyrim Special Edition

    • For example, sometimes it is impossible to find a quest item, and then a console command comes to the rescue, allowing you to add the desired item directly to your inventory.
    • sexchange - gender change (face may not change).
  • Steam-fællesskab:: Guide:: Skyrim Special Edition: Console Commands

    • Change gender to the opposite. The face will not change! Showracemenu.
    • Using these codes for Skyrim, you can create your own workplace, install everything
    • Analogous to the [E] key. Applies to mannequins (dress) and bookshelves (close/open).

    Steamcommunity.com

  • Κοινότητα Steam:: Οδηγός :: Skyrim Special Edition: Console Commands

    • Change gender to the opposite. The face will not change! Showracemenu.
    • Using these codes for Skyrim, you can create your own workplace, install everything
    • Analogous to the [E] key. Applies to mannequins (dress) and bookshelves (close/open).

    Update to 2.2:
    1. There is now only one version of the script.
    2. Compatible with DLC and unofficial patches.

    Please read carefully how and what to do so that the replaced script works correctly!

    First- until you select the items previously given to the mannequins and give them a complete set (10 items of the “armor”, “weapon” or “ammunition” type), the new script will not take effect!
    Second- to initially activate the dialogue window, you must activate it while in the “sneak” mode. All other details are described below.
    ***

    DESCRIPTION
    - fixed bug of mannequins “wandering”
    - fixed item duplication bug
    - fixed bug "exposure"
    - now mannequins are equipped with weapons, bows and quivers,
    the weapon can also be in a “combat” position in the hands
    - “repairing” mannequins that have already been “hit” by the duplicator glitch
    - the mannequin can be assigned one of TEN different POSITIONS
    - the mannequin can be switched mode - “live” or “statue”
    - the script will work with ANY mod that does not use its own unique mannequin script

    Default Statue: All dummies start in a normal standing pose
    Alive by default: all mannequins start as living characters, without leaving their place

    *** The versions of the script included in the archive can be changed from one to another painlessly by simply replacing the script file.
    *** Both versions have the same functionality and differ only in what pose the mannequin will take during initial initialization ("live" or "statue")

    Note: The new version also has three modes: Statue, Dwemer, Magic.

    DETAILS
    - Do the mannequins in your game randomly change location? Do they float in the air, or fly through the air throughout the room? Then this mod is for YOU!
    -Are you tired of dummies constantly making armor for free? This will stop them.
    - Will work on any standard mannequin that you have “spawned” with the console, as well as those that are in your standard houses.
    - Will also work for ANY mod that adds standard mannequins to the game.
    - Works automatically... instantly and without effort or special instructions.

    INSTALLATION
    - Make a save anywhere OUTSIDE the house with mannequins. Best of all - somewhere "in the field".
    - Copy the contents of the Data folder from the mod to the Data folder where you have the game installed.
    - Answer "Yes" when prompted to overwrite the file
    - Start the game
    - Load a previously made save and play

    Keep in mind: mannequins can store up to TEN items; don't try to give them more.
    - You can also give the dummy weapons and ammunition; It will not be possible to give him other types of things.

    TO ACTIVATE MANNEQUINS:
    - just go to the mannequin and press the Activate key (by default - E)
    Choose one of three options:
    > Change equipment - to add or remove items
    - Will equip the last item of each type that was added
    > Change pose - cyclically change from a list of ten available poses:
    - Default ("vanilla")
    - Looking into the distance *
    - Firework *
    - Applause *
    - Get a weapon *
    - Wounded 1
    - Wounded 2
    - Drink
    - Shrinking
    - Sneaking
    *Poses with "*" can best be used in statue mode (they are not looped)
    >Do nothing
    - Plays the current animation a little forward (eventually the pose will be restored, it won’t always be like this)
    * In order to return to the previous position, you may have to leave this location and return back. *

    TO SWITCH BEHAVIOR MODE:
    *Activate mannequin while sneaking*
    - “Statue” mode: the mannequins froze in the pose that was assigned to them.
    - “Live” mode: mannequins stand in one place, but play the assigned animation and turn their heads.

    REPAIR OF MANNEQUINS WITH "DUPLICATES":
    - Load a saved game with this fix
    - Go to the mannequin and take all the items from him
    - Add all the items back to him until it is full (ALL 10 items; and leave them, you definitely won’t lose them)
    - Leave the area and return
    - Remove items, use mannequin as usual
    (this may have to be done again if one or more items are duplicated again;
    if this happens, then there is no need to save/load the game again... just delete everything, add back all the items until it's full, then leave and come back).

    POTENTIAL CONFLICTS OR ISSUES
    ***
    - If you have any problems or observe strange behavior of mannequins, try this FIRST:
    Leave the area where the mannequins are (quick transition in/out of the building) and then return.
    This will reset the areas (cells) allowing the changes to take effect.
    ***

    Do not use this fix if you are using any mods that modify the "vanilla" script: "MannequinActivatorSCRIPT.pex". This mod script will be overwritten when installing the suggested fix, which will likely break the mod's functionality.
    The mod author should include these fixes in his script. Try SPODUM Mannequin Mod, compatible with almost ANY mod.
    - While this can usually be done safely, replacing the "mannequinActivatorSCRIPT.pex" script from another mod is not recommended; since the author of another mod may have added new features and functionality that will be broken or disappear if you use your script (not from this mod). You can safely try to use this script, and if it does not work or if the functions are missing, replace this script with the script of that (other) mod again. Make sure your saves are backed up before experimenting or adding/removing mods or scripts.

    DELETE
    - Delete DATA/Scripts/MannequinActivatorSCRIPT.pex file
    * Deleting this file will not destroy the "vanilla" script! *
    * The "vanilla" PEX file is stored in a different location and remains unchanged - even if this patch is still installed. *

    ACKNOWLEDGMENTS
    - Daemonjax; for the slot array system, backwards compatibility, and for the way to assign “idl” animations without assigning properties to objects.
    Also for testing and testing, alternative points of view, and for having more experience in scripting than I currently have.
    - SLuckyD, which changed the "vanilla" script "MannequinActivatorSCRIPT.pex" - in other words, the creator of this mod.

    Many of you have your own home or a place where you like to spend time, but when you need to create some thing (armor, weapons), improve something or create a new elixir, you have to look for a special device to create it, since without no way. Using these codes for Skyrim, you can create your own workplace, install all the devices you need, anywhere and anytime. To install all these crafting stations, use the following code for Skyrim:

    player.placeatme (without brackets) - place item

    Example: player.placeatme 000BBCF1 - install the sky forge

    000BAD0D - pentagram of souls (large)

    000D5501 - pentagram of souls (small)

    000BAD0C - alchemical laboratory (large)

    000D54FF - alchemical laboratory (small)

    000727A1 - tanning machine for leather processing

    0006E9C2 - whetstone

    000BF9E1 - forge (large)

    000BBCF1 - sky forge (very large)

    0001A2AD - anvil

    0009C6CE - smelter

    000D932F - workbench

    Furniture for home

    00089A85 - mannequin

    00085DBC - bookshelves

    000C29DA - corner for books

    000C4BE5 - wall-mounted bookshelf (small)

    000C4BE3 - wall-mounted bookshelf (large)

    000C29D9 - wall-mounted bookshelf (huge)

    000F3923 / 0010FDE6 - chest

    0006B30E - long chest

    0010ACB6 / 000800E0 - safe

    000EA722 - table box

    0010E884 - barrel

    000AF6AE - pharmacist's bag

    000C5893 / 000C5894 - small display case

    000C5892 - large display case

    000C5891 - huge showcase

    00109D86 - bookcase

    000C2A05 - small cabinet

    000C2A04 - medium cabinet

    0006B303 - large cabinet

    0006B36B - single bed

    0006B3D3 - double bed

    000C2A06 - small table (coffee table)

    large table: 000B0105, 000B0104, 000F5B9B, 000F5B9C, 000C0C2C, 000F5B9A, 000F5B98

    throne chair: 000267D3, 000985C2, 0007FBC2, 00107354, 00107352, 00107351, 00107355, 00107353, 0010F636, 000B244B

    000C2A03 - small bench

    000C2A00 - large bench

    Decorative items

    B2456 - dragon head

    3FA65 - moose antlers

    D9285 - crab

    D9276 - goat head

    3858F - fish

    moose head: DD9E0, DD9E1, CF264

    big cat head: D928F, D928D

    wolf head: D9289, D9288

    head of some beast: D9287, D927D

    bear head: D8282, D9281, D927F

    carpets (square): 93D39, 93D3B, 93D3D, 93D3F, 93D41, 93D43, 93D45, 93D47, B7E3E, B7E40, BF9CF, BF9D1, BF9D3, BF9D5

    carpets (round): 95498, 954A3, 954A4, 954A5

    animal skins: 5C015, 5C016, 5C017

    7EA42 - wall burning candles

    1F24A - table candle

    5AD5B - ceiling lamp

    77761 - light source (invisible, cannot be selected/moved/deleted after installation) for illuminating dark rooms. To install multiple light sources at the same time, use player.placeatme 77761 N - install N light sources. Instead of N, write any number from 1 to 10. If you write more than 10, nothing will happen.

    Notes:

    When created, all items appear in front of you.

    To set the item “straight”, before introducing the cheat, center your gaze so that your character is looking straight, and not down or up.

    activate (without brackets) - activate the specified item. Analogous to the [E] key. Applies to mannequins (dress) and bookshelves (close/open).

    For the following commands to work, you must first select the object - open the console and click on the object. After this, the inscription “(object ID) should appear in the middle of the console screen. All objects you create have an ID starting with FF000..., so be careful what you highlight.

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