Power armor frame in Fallout 4 needed in order to combine all parts of the armored suit with each other. All elements are attached to it, and it is also installed in it. You can wear the frame even if you do not have other parts of power armor or they are.
Application
In addition to the fact that the frame allows you to connect all the components of power armor into a single whole, it is also a good assistant in the dangerous adventures of the Survivor. After equipping the frame, the hero's power immediately becomes 11, and damage and energy resistance also increases.
In order to put the frame on the hero, you should go to the valve on the back and press the E key (by default). The frame is removed using the same key, but in this case it should be held down for a while.
It is important to know that you will not be able to swim in the frame, but you will not receive damage from falling from a great height.
Where can I find
In the world of Fallout 4, there are several ways to get the frame you need:
- Purchase from merchants. You have this opportunity starting from the first level, but such a purchase will cost you a substantial amount of caps.
- Take the frame from enemies. To do this, you must first either steal the nuclear unit or destroy it with a shot in VATS mode. After this, the enemy will leave the power armor and it can be easily appropriated for himself.
- Receive as part of a quest or as a reward for it.
- Find during your travels through the Wasteland. There are many places in the game where you can find the frame. Most often in such cases it is already equipped with some parts of power armor. Keep in mind that the level and model of such armor will depend on the level of your character at the time of your first appearance near such a location.
IN Fallout 4 as in all games from Bethesda, there are IDs by which you can get what you need. In our guide we will show you the ID list of: items, weapons, building materials, armor, etc. in Fallout 4.
List we are looking for:
- Essentials
- Construction Materials
- Weapons and ammunition
- Power Armor
List of essentials
ID List of Essentials:
List of building materials
ID List of building materials:
ID | Construction Materials |
---|---|
000C1897 | Nuclear battery |
0006907a | Aluminum |
0006907c | Copper |
0006907b | Wiring |
0006907d | Crystal |
000731a3 | Tree |
00106d98 | Rubber |
106d99 | Concrete |
000731a4 | Steel |
000aec5d | Bone |
0006907E | Gears |
00059B25 | Miracle Glue |
000aec5f | Textile |
001bf72e | Glue |
00069087 | Optical fiber |
0006907f | Plastic |
000AEC5E | Ceramics |
000AEC63 | Lead |
000AEC5С | Asbestos |
000AEC62 | Gold |
000AEC64 | Leather |
000AEC60 | Cork |
001BF732 | Oil |
001BF72D | Acid |
00069082 | Spring |
00069086 | Nuclear component |
001bf72f | Antiseptic |
00069085 | Glass |
00069081 | Bolt |
0004D1F2 | Insulating tape |
00059b1e | Turpentine |
000AEC61 | Fiberglass |
00059B02 | Pre-war money |
000AEC66 | Silver |
Food List
ID Food List
List of weapons
ID List of weapons and ammunition:
ID | Weapon |
---|---|
00069088 | Super Hammer |
0001f669 | Minigun |
000E27BC | Gatling laser |
000D1EB0 | Optical gauss carbine |
0014831С | Short Combat Shotgun |
0015В044 | Submachine gun |
0003F6F8 | Launcher |
000BD56F | Rocket Launcher "Fat Man" |
0014D09E | Short injection carabiner |
000DDB7С | Gamma gun |
Ammunition | |
0001f66c | Ammo for the Minigun |
0018ABE2 | Cryocartridges |
0001F66C | 5 mm cartridges |
000DF279 | Gamma gun cartridges |
0001F66B | 308 caliber cartridges |
0001DBB7 | Plasma charge |
0001F278 | 5.56 caliber cartridges |
000C1897 | Nuclear battery |
0009221C | 44 caliber cartridges |
0001F276 | 10 mm cartridges |
0001F673 | Shotgun cartridges |
0001F66A | 45 caliber cartridges |
0004CE87 | 38 caliber cartridges |
000FD11C | Cannonball |
000CAC78 | Flamethrower fuel |
001025AA | Alien blaster cartridges |
0010E689 | Mini core |
000DF279 | Gamma cartridges |
0018ABDF | 2 mm electromagnetic cartridges |
000FE269 | Railway nail |
0001DBB7 | Plasma cartridges |
0018ABE2 | Cryogenic charge |
000C1897 | Nuclear battery |
00075FE4 | Nuclear unit (power for armor) |
0001f279 | 50 caliber cartridges |
000CABA3 | Rocket |
000E5750 | Molotov-Cola |
000589F2 | Synth Relay Grenade |
0012E2CA | Artillery smoke bomb |
00056917 | Vertibird flare |
List of legendary and unique weapons
ID List of legendary and unique weapons:
List of regular and power armor
ID List of regular and power armor:
ID | Armor |
---|---|
T-60 | |
00140C3D | T-60 Left Hand |
00140C45 | T-60 Right Arm |
00140C4A | T-60 Helmet |
00140C3F | T-60 Right leg |
00140C49 | T-60 Left leg |
00140С42 | T-60 Chest part |
X-01 | |
00154AC3 | X-01 Left Hand |
00154AC4 | X-01 Right Hand |
00154AC5 | X-01 Helmet |
00154AC7 | X-01 Right leg |
00154AC6 | X-01 Left leg |
00154AC8 | X-01 Chest part |
Raider Power Armor | |
00140С52 | Left hand |
00140С53 | Right hand |
00140С54 | Helmet |
00140С55 | Right leg |
00140С56 | Left leg |
00140С57 | Chest part |
T-45 | |
00154ABD | T-45 Left Hand |
00154ABE | T-45 Right Arm |
00154ABF | T-45 Helmet |
00154AC0 | T-45 Right leg |
00154AC1 | T-45 Left leg |
00154AC2 | T-45 Chest Piece |
T-51 | |
00140C4C | T-51 Left Hand |
00140C4D | T-51 Right Arm |
00140C4E | T-51 Helmet |
00140C4F | T-51 Right leg |
00140C50 | T-51 Left leg |
00140C51 | T-51 Chest part |
Suits | |
000DED29 | Silver Cloak Costume |
List of dog armor and clothing
ID List of armor and clothing for the dog:
List of Bandanas
Bandana ID List:
List of Vault-Boy Bobbleheads
ID List of Vault-Boy Bobbleheads:
List of Parties with Resources
ID List of parties with resources for building settlements:
ID | Supply of Resources |
---|---|
001EC131 | Metal Party (100) |
001EC132 | Metal Party (50) |
001EC133 | Acid Party (25) |
001EC134 | Clay's Party (50) |
001EC135 | Clay's Party (25) |
001EC136 | Aluminum Lot (50) |
001EC137 | Aluminum Lot (25) |
001EC138 | Security Fiber Lot (25) |
001EC139 | Antiseptic Party (25) |
001EC13A | Asbestos Party (25) |
001EC13B | Ceramics Party (25) |
001EC13C | Lot of Schemes (25) |
001EC13D | Lot of Schemes (50) |
001EC13E | Fabric Lot (25) |
001EC13F | Concrete Lot (50) |
001EC140 | Copper Party (25) |
001EC141 | Party Jams (25) |
001EC142 | Party of Crystals (25) |
001EC143 | Fertilizer Lot (25) |
001EC144 | Fiberglass Lot (25) |
001EC145 | Fiber Optic Party (25) |
001EC146 | Party of Cogs (25) |
001EC147 | Glass Party (25) |
001EC148 | Party of Gold (25) |
001EC149 | Lead Party (25) |
001EC14A | Leather Party (25) |
001EC14B | Nuclear Materials Party (25) |
001EC14C | Butter Lot (25) |
001EC14D | Lot of Plastic (25) |
001EC14E | Rubber Party (25) |
001EC14F | Bolt Party (25) |
001EC150 | Silver Party (25) |
001EC151 | Spring Party (25) |
001EC152 | Wood Party (50) |
001EC153 | Wood Party (100) |
Lists will be updated as information becomes available.
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In this article you will find all the cheat codes for Fallout 4. Full list of cheats: for weapons, for armor, for levels, for ammo, for abilities, absolutely all item codes!
Fallout 4 is the fourth (not counting various addons and offshoots) game in the popular RPG series about survival in a harsh future world that has fallen into decay after a nuclear war. And although the developers received a barrage of criticism for the simplified dialogue system and a number of other controversial gameplay issues, it is safe to say that Fallout 4 has become popular. Even now, when more than two years have passed since the release of the project, 15-25 thousand people play it simultaneously. And these are only the owners of licensed copies on Steam.
Like any other RPG from Bethesda, the new part of Fallout is fully revealed not during the first “cursory” passage of the storyline, but only after - when the player begins to study the world in detail and install various amateur mods, modernizing and improving the gameplay in every possible way. And at this stage, he may need cheat codes from the list below. They are entered in the console, which opens with a tilde (~ - aka the letter “Ё” on most keyboards with the Russian key layout).
List of main codes for Fallout 4
Cheat code | Description |
tgm | Activation of divine mode, granting invulnerability to all types of damage |
tai | Complete shutdown of artificial intelligence, bots do not move |
tcai | Enemies will no longer attack the player |
kill | Instant kill of a selected target previously highlighted with the mouse |
kill | Killing a target with a specific ID |
killall | Destroying all targets that are close to the player |
resurrect | Reviving a mouse-marked target |
resurrect | Reviving a target by its ID number |
unlock | Instantly opening a door or safe that the player has previously targeted |
activate | Works in the same way as the previous cheat, only used to unlock code panels on doors |
tmm 1 | Identification of all interesting places on the map |
setav aggression0 | Removes hostile attitude towards the player from NPCs |
coc quasmoke | Allows you to move to a secret area with a lot of armor, ammunition and all sorts of bonuses. You can leave the zone by writing a similar command, for example, “coc redrocket01”, which teleports the character to other zones of the game world |
setgs fJumpHeighMin [numeric value] | Changes the jump height by a user-specified amount. The higher the value, the more bouncy your character will be. |
sexchange | Instantly change the gender of your character |
tdetect | You become invisible to all NPCs |
caqs | The player is automatically credited for completing all quests in the main storyline |
setOwnership | Assigning a name tag to the specified item |
setScale [numeric value] | Increasing the size of character and NPC models. The numerical value can vary from 1 to 10 |
set timescale to [numeric value] | Time management. The default value in the game is 16.1, accordingly, all numbers from zero to the specified slow down time, and higher ones speed up |
player.modav [name] [number] | Increasing or decreasing the level of skill pumping. After the cheat you need to indicate the skill ID and the numerical value of the parameter that you want to assign |
player.setlevel [number] | Instantly increase the character's level to a specified value |
player.setav carryweight [number] | Increased load capacity. The character will be able to carry more items in the inventory if a high value is specified |
player.modav health [digit] | The character's current maximum health is changed by the specified amount |
tfc | Camera free flight mode |
tm | Disappearance of all interface elements. Attention! The change also affects the console itself, so re-entering the command to undo the changes will have to be done blindly |
twf | Enable Wire Frame Grid |
Cheat codes for Fallout 4. Codes per level
The commands below allow you to gain any amount of experience, or a certain level.
- Player.ModAV Experience#- code for gaining experience, where # is the amount of experience gained, for example: Player.ModAV Experience 10000 - will give your character 10,000 experience, due to which he will gain several new levels.
- Player.SetLevel #— code for getting a level, where # is the desired level, for example: Player.SetLevel 500 — will make your character’s level equal to 500.
Codes for calling opponents and adding items to inventory
Knowing the number assigned to a particular item/NPC, any player can summon them, saving a lot of time that he would have spent combing the wasteland and fighting. The code “player.placeatme [ID] [quantity]” allows you to reproduce a certain number of specified items or NPCs next to the character, and the code “player.additem [ID] [quantity]” immediately transfers things to the player’s inventory. You can see a list of all identifiers in the tables below.
Identifiers of basic items and consumables
Numerical identifier | Adds a certain amount: |
0000000F | caps (local game currency) |
0000000A | hairpins (clips) |
00075FE4 | cores for Power Armor |
0004F4A6 | stealthboys |
00023736 | stimulants |
00023742 | antiradin |
00024057 | Rad-X |
000366С5 | screws |
00033778 | buffouts |
000366С0 | purified water |
0004835F | Quantum Nuka Cola |
000366C4 | whiskey |
000211DD | beer |
Building materials and their identifiers
The construction of settlements and various fortifications is one of the ways to survive in an unfavorable post-apocalyptic world infested with ghouls, radroaches and other aggressive creatures. It would be a good idea for the player to acquire a large amount of resources for construction. And in order not to engage in long and tedious collecting, it’s easier to enter a cheat.
Material ID | Allows you to obtain supplies: |
001BF72E | glue |
0006907a | aluminum |
0006907c | copper |
0006907B | postings |
0006907E | gears |
0006907d | crystals |
0006554A | miracle glue |
0006907f | plastics |
000731a3 | tree |
00106d98 | rubber |
106D99 | concrete |
000731a4 | become |
000aec5d | bones |
000aec5f | textiles |
00069087 | optical fiber |
000AEC5E | ceramics |
000AEC63 | lead |
000AEC5С | asbestos |
000AEC62 | gold |
000AEC64 | skin |
000AEC60 | traffic jams |
001BF732 | oils |
001BF72D | acids |
00069082 | springs |
00069086 | nuclear components |
00069085 | glass |
00069081 | bolts |
0004D1F2 | electrical tape |
00059b1e | turpentine |
000AEC61 | fiberglass |
000aec66 | silver |
000aec5b | protective fibers |
Conventional Weapon IDs
This list includes conventional weapons that are easy to find, knock out, or buy from merchants.
Rare weapon IDs
Unique weapons that can only be obtained by completing certain tasks or while visiting certain locations. If you want to test the original guns, the easiest way is to use the cheat for spawning items in the inventory and the identifiers from the list below.
List of ammunition identifiers
Item ID | Item name |
0001F66B | 308 caliber ammunition |
0004CE87 | 38 caliber ammunition |
0009221C | 44 caliber ammunition |
0001F66A | 45 mm ammunition |
0001F279 | 50 mm ammunition |
0001F66C | 5 mm ammunition |
0001F278 | 5.56 caliber ammunition |
0001F276 | 10 mm ammunition |
0001F673 | shotgun ammunition |
000FE269 | railway spikes |
0018ABDF | electromagnetic cartridges |
0001DBB7 | plasma charges |
0018ABE2 | cryogenic cells |
000C1897 | nuclear batteries |
000CAC78 | flamethrower refill |
001025AA | ammunition for Alien blasters |
000DF279 | gamma gun charges |
000FD11C | cannonballs |
000CABA3 | rockets |
000E6B2E | mini nuclear charges |
001025AE | flares |
Power armor parts
The power armor set in Fallout 4 is based on a single exoskeleton frame, which serves as the basis for attaching six elements to it - a helmet, a torso and four limbs. Using identifiers, you can easily assemble a complete set of a particular variety.
Armor piece ID | Armor for: |
00140С52 | left hand (SB Raiders) |
00140С53 | right hand (SB Raiders) |
00140С54 | heads (SB Raiders) |
00140С55 | left leg (SB Raiders) |
00140С56 | right leg (SB Raiders) |
00140С57 | torso (SB Raiders) |
00154ABD | T-45 left hand |
00154ABE | T-45 right hand |
00154ABF | T-45 heads |
00154AC0 | T-45 left leg |
00154AC1 | T-45 right leg |
00154AC2 | T-45 torso |
00140C4C | T-51 left hand |
00140C4D | T-51 right hand |
00140C4E | T-51 heads |
00140C4F | T-51 left leg |
00140C50 | T-51 right leg |
00140C51 | T-51 torso |
00140C3D | T-60 left hand |
00140C45 | T-60 right hand |
00140C4A | T-60 heads |
00140C3F | T-60 right leg |
00140C49 | T-60 left leg |
00140С42 | T-60 torso |
00154AC3 | X-01 left hand |
00154AC4 | X-01 right hand |
00154AC5 | X-01 heads |
00154AC7 | X-01 right leg |
00154AC6 | X-01 left leg |
00154AC8 | X-01 torso |
Monster IDs
They may be needed, for example, if you want to remotely (without selecting a target with the mouse) kill enemies of a certain type nearby.
Monster name | Monster ID |
Synths | 00066644 |
Synth patrollers (paratroopers) | 001a03f6 |
Security robots | 000008ee |
Security Robot Destroyers MK-II | 0023b50a |
Siege robot guards | 000cfb4a |
Prototype security robots MK-IV | 00000a26 |
Deathclaw ID | 0001db4c |
Wild Deathclaw ID | 001423aa |
White Deathclaw ID | 001423ab |
Chameleon Deathclaw ID | 001423ac |
Glowing Deathclaw ID | 001423a8 |
Alpha Male Deathclaw ID | 001423a7 |
Deathclaw Queen ID | 001423a9 |
Mythic Deathclaw ID | 001423ad |
Mutant Hounds | 00090c37 |
Glowing Mutant Hounds | 0012240d |
Super Mutants | 000edcc6 |
Super Mutant Kamikazes | 0014ae58 |
Super Mutant Scouts | 000edcc7 |
Super Mutant Raiders | 000edcc8 |
Super Mutant Brutes | 000edcc9 |
Super Mutant Butchers | 000edcca |
Super Mutant Masters | 000edccb |
Super Mutant Bosses | 002983e5 |
Super Mutant Elders | 000bc1ef |
Super Mutant Leaders | 002983e7 |
Monsters (hippos) | 000bb7dd |
Glowing monster (hippos) | 0012b97a |
Epic monsters (hippos) | 0012b97b |
Ancient monsters (hippos) | 0012b97c |
Wild ghouls | 000d39e9 |
Wild ghoul rogues | 000d39ea |
Wild ghoul stalkers | 00165790 |
Wild ghouls rippers | 000d39eb |
Withered wild ghouls | 000d39ec |
Gangrenous Feral Ghouls | 0011669e |
Rotten Ghouls | 0007ed07 |
Burnt Wild Ghouls | 001166a0 |
Glowing wild ghouls | 000d39ed |
Rotten glowing ghouls | 0011669f |
Bloated glowing wild ghouls | 000a0eee |
Mole Rats | 0001d966 |
Mole rat queens | 000b100f |
Rabid Mole Rats | 001832f6 |
Glowing mole rats | 001832f7 |
Laboratory mole rats from Vault 81 | 000db0a5 |
Fire protectors | 001e61e0 |
Medical protectors | 001e61e3 |
Guardian Protectors | 00121d4f |
Guardian Protectors (Legendary) | 00249af6 |
Construction protectors | 001d77a0 |
Police protectors | 001e61e4 |
Identifiers of bobbleheads (figurines)
There are twenty small figurines scattered throughout the world of Fallout 4, some of which reward the player who finds them with increased performance, and some of which provide access to various unique bonuses that add up to the character’s skills and the bonuses of the equipment he is wearing.
Bobblehead ID | The bobblehead adds a bonus: |
00178b63 | strength |
00178b5d | perception |
00178b5a | Good luck |
00178b58 | intelligence |
00178b55 | endurance |
00178b54 | charisma |
00178b51 | dexterity |
00178b64 | disarmament |
00178b62 | eloquence |
00178b61 | secrecy |
00178b60 | small guns |
00178b53 | big guns |
00178b56 | energy weapons |
00178b5f | Sciences |
00178b5e | repairs |
00178b52 | barter |
00178b5b | medicine |
00178b5c | melee attack |
00178b59 | lock picking |
00178b57 | explosives |
Food IDs
Various edible products found in the vast wastelands can help the player replenish a small amount of health points and receive some kind of bonus for a certain time. For example, dried swampweed has a +15 effect on poison resistance. Most products also have a side effect - an increase in radiation levels.
Legendary armor properties
To assign the desired effect to the selected item of armor, you need to enter the command “amod [effect identifier]” in the console, having previously marked the desired item with the mouse. Effects can be removed using a similar principle – using the “removemod [identifier]” command.
Effect name | Identifier | Description of properties |
Acute | 001cf57d | Adds one point each to charisma and intelligence |
Happy | 001cf57e | +2 to luck |
Strengthening | 001cf57f | One point each for strength and endurance |
Cunning | 001cf57c | Adds a point of agility and perception |
Anti-radiation | 001f1dee | Ghouls deal 15 percent less damage |
Disastrous | 001f81ed | Bog bugs and insects deal 15% less |
Antimutant | 001f1df4 | Mutant damage is reduced by 15% |
Hunting | 001f1deb | Damage from animals is reduced by 15% |
Repair | 001f81ee | Resistance from robots. Mechanical enemies deal 15% less damage |
Murderous | 001f1df3 | Damage from human enemies reduced by 15% |
Acrobatic | 001f1df9 | Fifty percent reduction in damage from falls from great heights |
A fall | 00093bbd | Falling from a great height no longer deals damage |
Piezo | 0022879c | Under the influence of irradiation, OD is restored at a faster rate |
Vorovskaya | 001f3ca9 | Improving Hacking Skills |
Protective | 001f57e4 | A stationary character takes 15% less damage from any attacks |
Znakharskaya | 001f3072 | +25 points of protection against poisons |
Cavalry | 001f579d | Block or haste grants fifteen percent damage reduction |
Martyr's Armor | 001f2d3d | If a character has less than 20% health, he automatically enters time slowdown mode (activated during battle) |
Optical | 001f4d18 | When a character is stationary, it is harder for enemies to notice him |
Reinforcing | 001f8165 | The less health, the higher the resistance. Accumulates up to 35 points |
Power | 001f7a75 | AP is restored at a faster rate |
Sprint | 001f1c2f | The character moves with greater speed (+10%) |
Improved VATS | 001f1d62 | -10% to the cost of VATS actions |
Unbroken | 001f1e0c | The selected armor element is characterized by four times the strength. Perk is only compatible with power armor |
Dueling | 001f3a49 | Ten percent chance of automatically disarming an enemy in melee combat |
Lightweight | 001f1e0b | Reducing the weight of perk-equipped armor items |
Punitive | 001f1e47 | An enemy who attacks in melee receives back a tenth of the damage dealt to the player |
Legendary weapon properties
Like armor, weapons can also be awarded legendary properties. To do this, enter the code “attachmod [identifier]” in the console. You should first aim at the desired weapon in your inventory.
Property name | Identifier | Description of the effect |
Dazed | 001e81ab | Has a small chance to stun the enemy |
Mutilation | 001f1048 | 20% chance of damaging the opponent's leg on hit |
Fury | 001f6ad4 | A critical hit causes the enemy to attack your enemies |
Fury (version 2) | 001ef481 | Each subsequent attack on a specific target takes place with increased damage |
Aggression | 001f7b8a | Damage increases by a quarter of the current value, and a chance to cause injury is added. |
Incendiary | 001e7173 | Fire attack modifier. A hit sets the target on fire and deals an additional 15 points of fire damage. |
Witch Doctor | 001f31b9 | Each attack inflicts a poison effect. It lasts 10 seconds and takes away 3 health points every second |
Chilling | 001f5479 | Each critical hit deals +10 ice damage, has a small chance to freeze the enemy |
Power | 001cc2ab | Damage dealt increases by a quarter |
Plasma saturation | 001f9b4d | Additional energy damage to target (+10 points) |
Irradiation | 001cc469 | Additional radioactive damage (+50 points) |
wounding | 001e7c20 | Additional Bleed Damage (25 counts) |
crippling | 001e6d6b | Limb attacks are 50% more powerful |
Anti-radiation | 001e6847 | Ghouls become twice as vulnerable to your attacks |
Disastrous | 001f81eb | 50% more damage against swampweeds and insects |
Mutant Extermination | 001e6848 | Weapons are twice as effective at killing mutants |
Hunting | 001e6845 | Animals take 50% more damage |
Murderous | 001e6846 | Human opponents take increased damage (+50%) |
Provocation | 001f04b8 | Targets with full health take double damage |
Repair | 001f81ec | Mechanisms (robots, etc.) receive 50% vulnerability |
Berserker Weapon | 001ef5d7 | Grants weapons bonus electrical damage based on your character's electrical resistance stat. |
Protective | 001f5995 | The character takes 15% less damage if he shoots from a stationary position |
Cavalery | 001f57e2 | Damage reduced while blocking or rushing (15%) |
Addict | 001eb99a | The character's existing dependencies allow him to gain an additional bonus to damage. The more there are, the higher the characteristic |
Night weapons | 001e8174 | At night (from 18-00 to 6-00 in the game) the damage increases |
Bloodied | 001ec036 | With each lost health point, the character's damage increases |
Pathfinder | 001f04bd | Without engaging in combat, you can land the first strike on an enemy in VATS with increased accuracy. When used, more AP points are spent |
Dexterity | 001ebabd | The character gains increased maneuverability when aiming (+75%) |
Tirelessness | 001ed37e | Critical hits restore AP |
Lightning speed | 001f1026 | AP when using weapons are consumed in smaller quantities (3/4 of the standard quantity) |
VATS compatibility | 001cc2aa | Attacks in VATS are more accurate and cost 25% less AP |
VATS compatibility (version 2) | 002056f0 | Economical use of OD. Each attack spends only 60% of the standard amount |
Automatic | 000a4739 | Automatic shooting |
Infinity | 001cc2ac | Eliminates the need to recharge. The clip now consists of all the ammunition in the inventory for a specific weapon |
Explosive | 001e73bd | The shells explode and add damage to the area (15 damage to other enemies near the target) |
Double-shot | 001cc2ad | Simultaneously releases not one, but two charges, which are counted as one when cartridges are consumed |
Punching | 001f4426 | Reduces target's resistance to physical and energy damage by 30% |
Swiftness | 001ec56d | Rate of fire increases by 25%, reload speed by 15% |
Happy | 001cc2a6 | In VATS, critical damage is doubled and the critical meter on hits fills 15% faster |
In-game books and magazines
Another find for those who like to collect bonuses is 122 collectible magazines, grouped by series and scattered throughout the game world. Each of them can provide an improvement or open access to some bonus little thing.
Astoundingly Awesome Tales - considered the most useful magazines for improving combat skills. Give damage bonuses to ghouls, super mutants, ghouls, and increase the maximum amount of AP. |
001696a7 |
001696a6 |
001696a5 |
001696a4 |
001696a3 |
001696a2 |
001696a1 |
001696a0 |
0016969f |
0016969e |
0016969d |
0016969c |
0016969b |
0016969a |
Grognak The Barbarian – for fans of hand-to-hand combat, gives a 5% increase in damage. |
0008e74a |
0008e749 |
0008e748 |
0008e747 |
0008e746 |
0008e745 |
0008e744 |
0008e743 |
0008e742 |
0008e741 |
Guns and Bullets – a five percent increase in critical damage from pistols. |
00092a8f |
00092a8e |
00092a8d |
00092a8c |
00092a8b |
00092a8a |
00092a89 |
00092a88 |
00092a87 |
00092a83 |
Hot Rodder – allows you to paint power armor in a variety of original colors. |
00180a24 |
00185cd1 |
00185cbf |
Unstoppables - increase the likelihood that the damage caused by an enemy attack will be nullified (the chance is small - only 1%) |
00135f07 |
00135f06 |
00135f05 |
00135f04 |
00135f03 |
Live & Love – a set of bonuses for companions. Some magazines increase their damage, some improve their attitude towards you, etc. |
001c2e28 |
001c2e26 |
001c2e24 |
00185ccd |
00185cc2 |
00184dc6 |
00184db9 |
00184da7 |
Massachusets Surgical Magazine – two percent increase in damage to enemy limbs. |
0008e751 |
0008e750 |
0008e74f |
0008e74e |
0008e74d |
0008e74c |
0008e74b |
001a7c24 |
Tales of Junktown Jerky Vender – reduction in prices in stores around the game. |
00092a63 |
00092a64 |
00092a65 |
00092a66 |
00092a67 |
00092a68 |
00092a69 |
00092a6a |
Tesla Science – five percent increase in damage from energy cannons. |
00092a78 |
00092a79 |
00092a7a |
00092a7b |
00092a7c |
00092a7d |
00092a7e |
00092a7f |
00092a80 |
Total Hack is a set of source codes that allows you to hack turrets, protectors and searchlights. |
00094734 |
00094735 |
00094736 |
Tumblers Today - Improves your lockpicking skills. |
00092a6d |
00092a6f |
00092a70 |
00092a71 |
00092a72 |
U.S. Covert Operations Manual – Stealth mode will become even more effective. |
0008e737 |
0008e738 |
0008e739 |
0008e73a |
0008e73b |
0008e73c |
0008e73d |
0008e73e |
0008e73f |
0008e740 |
Wasteland Survival Guide – improves survival abilities, for example, allows you to get a 50% increase in health restored by food. |
0008e75e |
00135f0a |
00135f0d |
00135f0e |
00185cba |
00185cbd |
00185cc4 |
00185cca |
00185cd8 |
Taboo Tatoos – Unlocks several new face tattoo styles. |
00180a2a |
00184d9b |
00184da5 |
00184dc0 |
00185ce2 |
RobCo Fun – provides access to copies of mini-game discs. |
00184da1 |
00184db2 |
00184dc4 |
001c1418 |
Picket Fences – Unlocks new settlement items, from high-tech lighting to outdoor furniture. |
00180a36 |
00184d8b |
00184db7 |
00185cdd |
00185cee |
Construction materials identifiers (for deliveries)
Name and quantity of material | Material ID |
Steel (50) | 001EC131 |
Steel (50) | 001EC132 |
Acid (25) | 001EC133 |
Glue (50) | 001EC134 |
Glue (25) | 001EC135 |
Aluminum (50) | 001EC136 |
Aluminum (25) | 001EC137 |
Security fiber (25) | 001EC138 |
Antiseptic (25) | 001EC139 |
Asbestos (25) | 001EC13A |
Ceramics (25) | 001EC13B |
Electronic circuits (25) | 001EC13C |
Electronic circuits (50) | 001EC13D |
Fabric (25) | 001EC13E |
Concrete (50) | 001EC13F |
Copper (25) | 001EC140 |
Cork (25) | 001EC141 |
Crystals (25) | 001EC142 |
Fertilizer (25) | 001EC143 |
Fiberglass (25) | 001EC144 |
Optical fiber (25) | 001EC145 |
Gears (25) | 001EC146 |
Glass (25) | 001EC147 |
Gold (25) | 001EC148 |
Lead (25) | 001EC149 |
Leather (25) | 001EC14A |
Nuclear material (25) | 001EC14B |
Oil (25) | 001EC14C |
Plastic (25) | 001EC14D |
Rubber (25) | 001EC14E |
Bolts (25) | 001EC14F |
Silver (25) | 001EC150 |
Springs (25) | 001EC151 |
Wood (50) | 001EC151 |
Wood (100) | 001EC152 |
Above were all the main codes for the game Fallout 4 and numerical item identifiers, but there are much more of them in the game. There are many things that are not in the main game, but they were added later - in the additions Far Harbor, Automatron, etc. A complete list can be found in specialized knowledge bases.